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What would your ideal rest mechanic look like?
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<blockquote data-quote="Aldarc" data-source="post: 8543313" data-attributes="member: 5142"><p>The <strong>Cypher System</strong> uses a Recovery mechanic that increases the amount of time needed per rest. </p><ul> <li data-xf-list-type="ul">1st Recovery Roll: 1 Action</li> <li data-xf-list-type="ul">2nd Recovery Roll: 10 Minutes</li> <li data-xf-list-type="ul">3rd Recovery Roll: 1 Hour</li> <li data-xf-list-type="ul">4th Recovery Roll: 10 Hours (i.e., a Long Rest)</li> </ul><p></p><p>I would consider implementing something similar to this for 5e* rather than debating whether a Short Rest should be 5-10 minutes or 1 hour. This empowers Short Rest based (sub)classes to make more Rests early on while also increasing the time cost for pushing ahead or taking further Rests. </p><p></p><p>* I almost suspect that this was a Rest mechanic that Monte Cook may have intended for 5e while he was on the team.</p></blockquote><p></p>
[QUOTE="Aldarc, post: 8543313, member: 5142"] The [B]Cypher System[/B] uses a Recovery mechanic that increases the amount of time needed per rest. [LIST] [*]1st Recovery Roll: 1 Action [*]2nd Recovery Roll: 10 Minutes [*]3rd Recovery Roll: 1 Hour [*]4th Recovery Roll: 10 Hours (i.e., a Long Rest) [/LIST] I would consider implementing something similar to this for 5e* rather than debating whether a Short Rest should be 5-10 minutes or 1 hour. This empowers Short Rest based (sub)classes to make more Rests early on while also increasing the time cost for pushing ahead or taking further Rests. * I almost suspect that this was a Rest mechanic that Monte Cook may have intended for 5e while he was on the team. [/QUOTE]
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Community
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What would your ideal rest mechanic look like?
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