Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What would your ideal rest mechanic look like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Laurefindel" data-source="post: 8543841" data-attributes="member: 67296"><p>I find myself in a situation where, as a DM, I don't really know anymore. What I do know however, is that I no longer want to care about short rests and who benefits most from them, who is advantaged if there aren't any, and how to pace my encounters to follow the rest mechanics (as opposed to pacing my encounters to follow the narrative), etc.</p><p></p><p>At this minute today, this would be my favourite:</p><ul> <li data-xf-list-type="ul">Per/encounter abilities (or using the 5e lingo, " when you roll initiative and don't have X..." for everything expected to refresh after short rests/combats.</li> <li data-xf-list-type="ul">A "wilderness" overnight rest when the party is sleeping in conditions that do not allow them to fully relax, for most of what 5e long rest is for.</li> <li data-xf-list-type="ul">A "safe haven" stay where the PC can let their guard down and fully recover, for abilities that make game balance harder to keep, especially at higher levels. I'm thinking spells of level 6-9 and other magick-y stuff that is cool but becomes annoying when performed every single day, day after day, for the rest of the adventurer's career*.</li> </ul><p></p><p>But I'm not sold on this either. As I said, I no longer know the right balance between having manageable PC and happy players.</p><p></p><p>*An obvious hyperbole, but you get my drift...</p></blockquote><p></p>
[QUOTE="Laurefindel, post: 8543841, member: 67296"] I find myself in a situation where, as a DM, I don't really know anymore. What I do know however, is that I no longer want to care about short rests and who benefits most from them, who is advantaged if there aren't any, and how to pace my encounters to follow the rest mechanics (as opposed to pacing my encounters to follow the narrative), etc. At this minute today, this would be my favourite: [LIST] [*]Per/encounter abilities (or using the 5e lingo, " when you roll initiative and don't have X..." for everything expected to refresh after short rests/combats. [*]A "wilderness" overnight rest when the party is sleeping in conditions that do not allow them to fully relax, for most of what 5e long rest is for. [*]A "safe haven" stay where the PC can let their guard down and fully recover, for abilities that make game balance harder to keep, especially at higher levels. I'm thinking spells of level 6-9 and other magick-y stuff that is cool but becomes annoying when performed every single day, day after day, for the rest of the adventurer's career*. [/LIST] But I'm not sold on this either. As I said, I no longer know the right balance between having manageable PC and happy players. *An obvious hyperbole, but you get my drift... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What would your ideal rest mechanic look like?
Top