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General Tabletop Discussion
*Dungeons & Dragons
What would your ideal rest mechanic look like?
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<blockquote data-quote="Oofta" data-source="post: 8544554" data-attributes="member: 6801845"><p>So wizards can use Arcane Recovery to get back 1/2 their level in spell slots during a short rest. What if you extend that idea to long rests and potentially other resources as well?</p><p></p><p>If multiply the number of slots a caster has times the spell level then add it all up a 10th level full caster has 41 points. During a short rest, that 10th level caster can recover 5 points back, so 5 1st level spells or a 2nd and a 3rd and so on. Depending on style of campaign you could give casters back 1/2 their level in points back, their level back, double or even just say they get all spells back. </p><p></p><p>So to match the pace of my current campaign I'd use the first option and it would take 8 days to recuperate from "empty".</p><p></p><p>Similar for healing as well, you recover HD as usual but you have to spend HD to heal. You'd still have to figure out balance for other powers, maybe just get rid of short rest recovery altogether and replace it with using things proficiency times per day. If you did that you could limit how many you get back.</p><p></p><p>Or ... just borrow from other games and use mana or spell points. Give the DM the option of how quickly mana recovers with the option of mana potions.</p><p></p><p>The hard part is difficulty and trying to keep it simple. I personally like having a mana or spell point pool that recovers slowly over time, but people could find it confusing.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8544554, member: 6801845"] So wizards can use Arcane Recovery to get back 1/2 their level in spell slots during a short rest. What if you extend that idea to long rests and potentially other resources as well? If multiply the number of slots a caster has times the spell level then add it all up a 10th level full caster has 41 points. During a short rest, that 10th level caster can recover 5 points back, so 5 1st level spells or a 2nd and a 3rd and so on. Depending on style of campaign you could give casters back 1/2 their level in points back, their level back, double or even just say they get all spells back. So to match the pace of my current campaign I'd use the first option and it would take 8 days to recuperate from "empty". Similar for healing as well, you recover HD as usual but you have to spend HD to heal. You'd still have to figure out balance for other powers, maybe just get rid of short rest recovery altogether and replace it with using things proficiency times per day. If you did that you could limit how many you get back. Or ... just borrow from other games and use mana or spell points. Give the DM the option of how quickly mana recovers with the option of mana potions. The hard part is difficulty and trying to keep it simple. I personally like having a mana or spell point pool that recovers slowly over time, but people could find it confusing. [/QUOTE]
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What would your ideal rest mechanic look like?
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