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Community
General Tabletop Discussion
*Dungeons & Dragons
What would your ideal rest mechanic look like?
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<blockquote data-quote="GMforPowergamers" data-source="post: 8631970" data-attributes="member: 67338"><p>depends on the feel I am going for. I have adjusted those rules back and forth more then any other... but as defualt here is what I want:</p><p></p><p>some powers recharge as encounter not short rest. I think Ki pts and supiriority dice and maybe some others should fall in here If you fight 3 orcs then kick down a door and fight 3 more orcs I want those powers to be useable no rest but only 1 time</p><p>some powers at will (and every class get them not just basic attacks) and for those to scale one way or another as you level</p><p>some powers to need a short rest so action surge and warlock slots... and a short rest be 20 mins AND be a safeish location with access to food and drink. I am starting to think there should be a limit as to how many you can take per long rest but I don't know what. I like arcane recovery here, and I LOVE HD being spent here.</p><p>Nights rest... there are more or less daily powers like per day spells. it should require what ever your race sleep/trances for (min 4 hours) plus at least 1 hour of down time (so party of warforged and elves can take a 5 hour night rest, but a party with humans needs 9 hours) and as above needs to be safeish and have food and drink but also place to sleep/trance. getting back all your HP and some portion of HD (right now half don't know if I would change that)</p><p>Long rest... this is a week or more, and fully resets you. It requires you be fully safe in a town or base (hey the gangwar broke out guess you are down to just night rests in this town) and it would have things like ability damage and perm hp loss come back</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 8631970, member: 67338"] depends on the feel I am going for. I have adjusted those rules back and forth more then any other... but as defualt here is what I want: some powers recharge as encounter not short rest. I think Ki pts and supiriority dice and maybe some others should fall in here If you fight 3 orcs then kick down a door and fight 3 more orcs I want those powers to be useable no rest but only 1 time some powers at will (and every class get them not just basic attacks) and for those to scale one way or another as you level some powers to need a short rest so action surge and warlock slots... and a short rest be 20 mins AND be a safeish location with access to food and drink. I am starting to think there should be a limit as to how many you can take per long rest but I don't know what. I like arcane recovery here, and I LOVE HD being spent here. Nights rest... there are more or less daily powers like per day spells. it should require what ever your race sleep/trances for (min 4 hours) plus at least 1 hour of down time (so party of warforged and elves can take a 5 hour night rest, but a party with humans needs 9 hours) and as above needs to be safeish and have food and drink but also place to sleep/trance. getting back all your HP and some portion of HD (right now half don't know if I would change that) Long rest... this is a week or more, and fully resets you. It requires you be fully safe in a town or base (hey the gangwar broke out guess you are down to just night rests in this town) and it would have things like ability damage and perm hp loss come back [/QUOTE]
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What would your ideal rest mechanic look like?
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