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General Tabletop Discussion
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What would your ideal rest mechanic look like?
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<blockquote data-quote="Luceilia" data-source="post: 8732654" data-attributes="member: 7036882"><p>I've been homebrewing and tweaking 3rd edition for close to 15 years now, it's second nature to me at this point lol.</p><p></p><p></p><p>No complaints so far, but they don't really have to keep track of anything. For spontaneous casters it's just an in-world timer where I let them know which slots to mark recovered as they go. For the prepared ones it's as simple as 'I'm preparing this spell' and then either it is prepared before something shows up or it's not.</p><p></p><p>As for the time scale, I presume you're thinking in the context of something like a Megadungeon?</p><p></p><p>Not a fan personally, when I run a dungeon it's small, like an organization's fortification (such as a realistically sized castle) or maybe an Indiana Jones sized crypt. A place where when there's pressure, the pressure Is On. Where it's basically There vs Not There rather than days of exploration.</p><p></p><p>But that all goes back to my style as a GM, where I don't want to be dealing with the details of a giant dungeon and the levels/floors and all that.</p></blockquote><p></p>
[QUOTE="Luceilia, post: 8732654, member: 7036882"] I've been homebrewing and tweaking 3rd edition for close to 15 years now, it's second nature to me at this point lol. No complaints so far, but they don't really have to keep track of anything. For spontaneous casters it's just an in-world timer where I let them know which slots to mark recovered as they go. For the prepared ones it's as simple as 'I'm preparing this spell' and then either it is prepared before something shows up or it's not. As for the time scale, I presume you're thinking in the context of something like a Megadungeon? Not a fan personally, when I run a dungeon it's small, like an organization's fortification (such as a realistically sized castle) or maybe an Indiana Jones sized crypt. A place where when there's pressure, the pressure Is On. Where it's basically There vs Not There rather than days of exploration. But that all goes back to my style as a GM, where I don't want to be dealing with the details of a giant dungeon and the levels/floors and all that. [/QUOTE]
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What would your ideal rest mechanic look like?
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