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What Would Your Ideal Spelljammer Book Be Like?
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<blockquote data-quote="overgeeked" data-source="post: 8421731" data-attributes="member: 86653"><p>I don't think they can do most settings justice with only one book. Ravenloft has two but it still feels incomplete. It's missing a lot, a lot of stuff. Spelljammer is an even bigger setting. The only thing they could really do in one book and do it justice is an adventure path. A primer on the setting, specific races for it, and maybe some subclasses, but the majority of the book as the adventure. Otherwise it'll feel incomplete. Just a book on monsters? No way. Just a setting guide a la Van Richten's? No way. There's just too much there that lots of important things will have to be cut for space. The Monsters of the Multiverse will hopefully fill in the blanks in that regard. So an adventure path and a setting book. That would be a start. Ships. Ship combat. Travel. Air. Phlogiston. Crystal Spheres. Guns. Seige weapons. Wildspace.</p><p></p><p>My perfect Spelljammer 5E book would be a boxed set / slipcase. At least 2-4 books plus all kinds of accessories. You couldn't do it right with much less than that. Or a full line. All that parsed out in individual chunks. Book here. Box of maps and minis there. Book again. Etc.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8421731, member: 86653"] I don't think they can do most settings justice with only one book. Ravenloft has two but it still feels incomplete. It's missing a lot, a lot of stuff. Spelljammer is an even bigger setting. The only thing they could really do in one book and do it justice is an adventure path. A primer on the setting, specific races for it, and maybe some subclasses, but the majority of the book as the adventure. Otherwise it'll feel incomplete. Just a book on monsters? No way. Just a setting guide a la Van Richten's? No way. There's just too much there that lots of important things will have to be cut for space. The Monsters of the Multiverse will hopefully fill in the blanks in that regard. So an adventure path and a setting book. That would be a start. Ships. Ship combat. Travel. Air. Phlogiston. Crystal Spheres. Guns. Seige weapons. Wildspace. My perfect Spelljammer 5E book would be a boxed set / slipcase. At least 2-4 books plus all kinds of accessories. You couldn't do it right with much less than that. Or a full line. All that parsed out in individual chunks. Book here. Box of maps and minis there. Book again. Etc. [/QUOTE]
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