Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would Your Ideal Spelljammer Book Be Like?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Demetrios1453" data-source="post: 8421895" data-attributes="member: 6801060"><p>What I would <em>ideally want</em> it to be and what I would <em>realistically expect</em> it to be are two quite different things.</p><p></p><p>Ideally want would be another setting book in the Eberron/Ravenloft mold, with a similar format to those two.</p><p></p><p>Realistically expect would be a hybrid adventure/setting book, sort of like Saltmarsh on steroids. Granted, the adventure itself will likely have maps and descriptions of Realmspace (perhaps various chapters of the adventure takes place on each of the worlds of Realmspace, ending with the illithid and beholder dominated outer planets as the finale) and the Rock of Bral (which was supposedly left to the DM's discretion on where it was, but it was often placed in Realmspace, in the Tears of Selune, in various products; it would likely be the first stop off Toril for this hypothetical adventure), which would be doing some of the setting portion's heavy lifting. The setting part of the book would describe the basic set-up (hopefully the crystal sphere and phlogistion system, although I'm not opposed for some ships like the githyanki and illithid to also be able to travel to an otherwise definitively separated Astral); how travel works; a description of a few other crystal spheres (maybe some, perhaps including Greyspace, in some detail, most others with a quick description); important races and factions; a few charts and tables for DMs to create their own crystal spheres, planets, and systems; example ships with stats like in Saltmarsh; a quick space combat guide; and of course a bestiary. Let's say it's around a 300 page book, so roughly 150 pages could be given to each of the adventure and settings section. Honestly, because there's no reason for a lengthy gazetteer (there really aren't that many crystal spheres that have been detailed, or need to be more than briefly detailed), the setting section doesn't have to be excessively huge like for other setting guides.</p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 8421895, member: 6801060"] What I would [I]ideally want[/I] it to be and what I would [I]realistically expect[/I] it to be are two quite different things. Ideally want would be another setting book in the Eberron/Ravenloft mold, with a similar format to those two. Realistically expect would be a hybrid adventure/setting book, sort of like Saltmarsh on steroids. Granted, the adventure itself will likely have maps and descriptions of Realmspace (perhaps various chapters of the adventure takes place on each of the worlds of Realmspace, ending with the illithid and beholder dominated outer planets as the finale) and the Rock of Bral (which was supposedly left to the DM's discretion on where it was, but it was often placed in Realmspace, in the Tears of Selune, in various products; it would likely be the first stop off Toril for this hypothetical adventure), which would be doing some of the setting portion's heavy lifting. The setting part of the book would describe the basic set-up (hopefully the crystal sphere and phlogistion system, although I'm not opposed for some ships like the githyanki and illithid to also be able to travel to an otherwise definitively separated Astral); how travel works; a description of a few other crystal spheres (maybe some, perhaps including Greyspace, in some detail, most others with a quick description); important races and factions; a few charts and tables for DMs to create their own crystal spheres, planets, and systems; example ships with stats like in Saltmarsh; a quick space combat guide; and of course a bestiary. Let's say it's around a 300 page book, so roughly 150 pages could be given to each of the adventure and settings section. Honestly, because there's no reason for a lengthy gazetteer (there really aren't that many crystal spheres that have been detailed, or need to be more than briefly detailed), the setting section doesn't have to be excessively huge like for other setting guides. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Would Your Ideal Spelljammer Book Be Like?
Top