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What would your next campaign be?
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<blockquote data-quote="GreatLemur" data-source="post: 3848158" data-attributes="member: 28553"><p>I've got GM ADD, so I've generally got at least three potential campaigns in mind at any given moment. Lately, I really want to run a <strong>Spirit of the Century</strong> game, but not in the default setting. Still a pulp setting, definitely, but with more scifi/paranormal/conspiracy themes, and maybe set in the 1950s instead of the 1930s.</p><p></p><p>That way I could work in B-movie tropes, atomic power, beatniks, Cold War paranoia, the beginnings of the Space Race, and all that. I've been dreaming up mask-wearing secret societies, an eyeless race of subterranean humans who've gained psychic powers from the degenerate worm-dragons they serve, sasquatches and yetis as the savage and civilized remnants of a non-human hominid race, a "counter-Earth" populated by limbless aliens who quietly invade our world by surgically implanting themselves in human bodies, "lost" civilizations who still wield great magical or technological power, and a lot more weirdness I'm sure I'll never have a chance to use. I've recently decided that NASA is going to be founded by werewolves who believe that touching the moon will grant them god-like power.</p><p></p><p>My biggest difficulty in getting this to work would probably be selling it to the players. The pulp tradition definitely continued into the '50s, but that ain't really the era that people think about when the term comes up. B-movies would be a nice example to bring up, but SotC is founded on having really distinctive, supremely-capable PCs, and B-movie protagonists are barely even people. I guess the way to describe such a campaign would be "pulp heroes vs. B-movie monsters", or something like that.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3848158, member: 28553"] I've got GM ADD, so I've generally got at least three potential campaigns in mind at any given moment. Lately, I really want to run a [b]Spirit of the Century[/b] game, but not in the default setting. Still a pulp setting, definitely, but with more scifi/paranormal/conspiracy themes, and maybe set in the 1950s instead of the 1930s. That way I could work in B-movie tropes, atomic power, beatniks, Cold War paranoia, the beginnings of the Space Race, and all that. I've been dreaming up mask-wearing secret societies, an eyeless race of subterranean humans who've gained psychic powers from the degenerate worm-dragons they serve, sasquatches and yetis as the savage and civilized remnants of a non-human hominid race, a "counter-Earth" populated by limbless aliens who quietly invade our world by surgically implanting themselves in human bodies, "lost" civilizations who still wield great magical or technological power, and a lot more weirdness I'm sure I'll never have a chance to use. I've recently decided that NASA is going to be founded by werewolves who believe that touching the moon will grant them god-like power. My biggest difficulty in getting this to work would probably be selling it to the players. The pulp tradition definitely continued into the '50s, but that ain't really the era that people think about when the term comes up. B-movies would be a nice example to bring up, but SotC is founded on having really distinctive, supremely-capable PCs, and B-movie protagonists are barely even people. I guess the way to describe such a campaign would be "pulp heroes vs. B-movie monsters", or something like that. [/QUOTE]
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