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What Would Your Perfect 50th PHB Class List Be?
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<blockquote data-quote="steeldragons" data-source="post: 8412838" data-attributes="member: 92511"><p>WOOHOO! Claaaaaassezzzz...</p><p></p><p>PHB 6e Class List</p><p></p><p>The Fighter - default Warrior: all weapons, all armors, d12</p><p>--The Cavalier - specialist "Knightly" Fighter that excels in hitting and defense, horsemanship, attack and save boons for self and allies. Prefers heavy armor. Prefers certain weaponry.</p><p>--The Dungeoneer - specialist "Explorer/Treasure Hunter" Fighter that excels in ability checks (saves), special skills (pick locks, find/subvert traps, trickery/deception bonus), unusual lore of ancient places and weird creatures. Prefers lighter-to-medium armors. Prefers diverse weaponry.</p><p>The Barbarian - special Warrior archetype, specifics/subclasses determined by choice of Clan/Totem.</p><p>The Martial Adept - special Warrior archetype, specifics/subclasses determined by choice of Martial "Way."</p><p></p><p>The Cleric - default Mystic: limited weaponry, light and medium armors, Channeling, Divine Magic, d8</p><p>--The Theurge - specialist "caster" Cleric that excels in spellcraft and channeling at the expense of weaponry and armor (both more limited than the default cleric).</p><p>--The Templar - specialist "warrior" Cleric that excels in combat at the expense of spellcraft, divine smites, channels holy auras, permitted heavy armors and expanded "sacred" weaponry.</p><p>The Druid - special Mystic archetype, channels Nature, uses Nature Magic, specifics/subclasses determined by choice of Grove.</p><p>The Warlock - special Mystic archetype, channels Arcane, uses diverse Magics, specifics/subclasses determined by choice of Patron.</p><p></p><p>The Thief - default Rogue: most weaponry (no heavy martial), light armors, Skill Experts, d10</p><p>--The Acrobat - specialist Thief that excels in movement, acrobatic stunts & maneuvers [offensive, defensive, and utilitarian].</p><p>--The Rake - specialist Thief that excels in the arts of persuasion, interactive skills, charm, seduction, and espionage.</p><p>The Ranger - special Rogue archetype, Wilderness Experts, specifics/subclasses determined by choice of Lodge. </p><p>The Alchemist - special Rogue archetype, Alchemy Experts, specifics/subclasses determined by choice of Philosophy.</p><p></p><p>The Mage - default Wizard: most limited weaponry, no armors, Arcane Magic, d6</p><p>--The Illusionist - specialist Mage that excels in phantasmal and enchantment magics.</p><p>--The Abjurist - specialist Mage that excels in wards and defensive magics. </p><p>The Psychic - special Wizard archetype, Mental supernatural powers, specifics/subclasses determined by choice of Discipline.</p><p>The Witch - special Wizard archetype, Nature & Arcane Magic, supernatural powers, specifics/subclasses determined by choice of Coven.</p><p></p><p>The Sentinel - a Warrior-Wizard hybrid: light & medium armors, most weapons, Arcane Magic, d8</p><p></p><p>21. Seems like a good start.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 8412838, member: 92511"] WOOHOO! Claaaaaassezzzz... PHB 6e Class List The Fighter - default Warrior: all weapons, all armors, d12 --The Cavalier - specialist "Knightly" Fighter that excels in hitting and defense, horsemanship, attack and save boons for self and allies. Prefers heavy armor. Prefers certain weaponry. --The Dungeoneer - specialist "Explorer/Treasure Hunter" Fighter that excels in ability checks (saves), special skills (pick locks, find/subvert traps, trickery/deception bonus), unusual lore of ancient places and weird creatures. Prefers lighter-to-medium armors. Prefers diverse weaponry. The Barbarian - special Warrior archetype, specifics/subclasses determined by choice of Clan/Totem. The Martial Adept - special Warrior archetype, specifics/subclasses determined by choice of Martial "Way." The Cleric - default Mystic: limited weaponry, light and medium armors, Channeling, Divine Magic, d8 --The Theurge - specialist "caster" Cleric that excels in spellcraft and channeling at the expense of weaponry and armor (both more limited than the default cleric). --The Templar - specialist "warrior" Cleric that excels in combat at the expense of spellcraft, divine smites, channels holy auras, permitted heavy armors and expanded "sacred" weaponry. The Druid - special Mystic archetype, channels Nature, uses Nature Magic, specifics/subclasses determined by choice of Grove. The Warlock - special Mystic archetype, channels Arcane, uses diverse Magics, specifics/subclasses determined by choice of Patron. The Thief - default Rogue: most weaponry (no heavy martial), light armors, Skill Experts, d10 --The Acrobat - specialist Thief that excels in movement, acrobatic stunts & maneuvers [offensive, defensive, and utilitarian]. --The Rake - specialist Thief that excels in the arts of persuasion, interactive skills, charm, seduction, and espionage. The Ranger - special Rogue archetype, Wilderness Experts, specifics/subclasses determined by choice of Lodge. The Alchemist - special Rogue archetype, Alchemy Experts, specifics/subclasses determined by choice of Philosophy. The Mage - default Wizard: most limited weaponry, no armors, Arcane Magic, d6 --The Illusionist - specialist Mage that excels in phantasmal and enchantment magics. --The Abjurist - specialist Mage that excels in wards and defensive magics. The Psychic - special Wizard archetype, Mental supernatural powers, specifics/subclasses determined by choice of Discipline. The Witch - special Wizard archetype, Nature & Arcane Magic, supernatural powers, specifics/subclasses determined by choice of Coven. The Sentinel - a Warrior-Wizard hybrid: light & medium armors, most weapons, Arcane Magic, d8 21. Seems like a good start. [/QUOTE]
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