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What Would Your Perfect 50th PHB Class List Be?
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<blockquote data-quote="Greg K" data-source="post: 8414072" data-attributes="member: 5038"><p>First, some key points to my list involving existing classes:</p><ul> <li data-xf-list-type="ul">I think several classes are too broad and are better served being split<ul> <li data-xf-list-type="ul">Artificer: Split this into two classes: Alchemist and Artificer like Mage Hand Press did with the Alchemist and Craftsman.</li> <li data-xf-list-type="ul">Cleric: Split the class or rewrites to organize the class into<ul> <li data-xf-list-type="ul">Monastic robed Priest and scholarly Cloistered Priest: wizard's armor and weapon proficiencies</li> <li data-xf-list-type="ul">the Templar: medium'heavy armored warrior priest</li> <li data-xf-list-type="ul">the Mendicant Priest, Oracle, and prophet</li> </ul></li> <li data-xf-list-type="ul">Monk: Split into Martial Artist and Monk</li> <li data-xf-list-type="ul">Rogue: Split into Rogue (the Light Armored Warrior) and the Thief (Backstabby sneaky expert)</li> </ul></li> <li data-xf-list-type="ul">In addition, I assume (and would want) multi-classing to remain optional. More classes would allow for more options for character concepts for those that don't want multiclasing while offering even more customization for those that do</li> </ul><p>My List</p><ul> <li data-xf-list-type="ul"><strong>Alchemist: </strong>the class deals with elixers, potions, powders, poisons, and explosives. wizards hit die and combat ability</li> <li data-xf-list-type="ul"><strong>Artificer: </strong>Craftsman and tinkerers dealing with gizmos and gadgets</li> <li data-xf-list-type="ul"><strong>Arcane Warrior</strong><ul> <li data-xf-list-type="ul">subclasses: Bladesinger, Duskblade, Eldritch Knight, Spellsword</li> </ul></li> <li data-xf-list-type="ul"><strong>Barbaria</strong>n (renamed)</li> <li data-xf-list-type="ul"><strong>Bard:</strong>remains full caster<ul> <li data-xf-list-type="ul">subclasses: Lore (Sage Bard), Minstrel (Roguish Bard), Skald (Warrior Bard)</li> </ul></li> <li data-xf-list-type="ul"><strong>Cleric: </strong>Divine caster servant of a deity (see additional notes below for what I want if stays one class)<ul> <li data-xf-list-type="ul">Domains: Forge, Grave, Knowledge, Life, Nature, Sun, Tempest, War</li> </ul></li> <li data-xf-list-type="ul"><strong>Courtier</strong>(New) a non-martial Warlord who is also good in social situations<ul> <li data-xf-list-type="ul">Subclasses: Companion, Diplomat, Prince/Princess</li> </ul></li> <li data-xf-list-type="ul"><strong><s>Druid;</s></strong>Replaced by Nature Cleric, Shaman, and Witch.<ul> <li data-xf-list-type="ul">Can be a subclass of Shaman</li> </ul></li> <li data-xf-list-type="ul"><strong>Fighter:</strong>Medium/Heavy armor warrior<ul> <li data-xf-list-type="ul">subclasses: Armiger, Captain, Hoplite, Lancer (e.g. Cavalier, Cataphract)</li> </ul></li> <li data-xf-list-type="ul"><strong>Marksman</strong><ul> <li data-xf-list-type="ul">subclasses: Archer, Crossbow Expert, Gunslinger, Huntsman, Peltstat</li> <li data-xf-list-type="ul">or fold into Rogue below</li> </ul></li> <li data-xf-list-type="ul"><strong>Martial Artist: </strong>Unarmored warrior (see additional notes below)<ul> <li data-xf-list-type="ul">Customizable Styes<ul> <li data-xf-list-type="ul">Techniques: Kicking, Holds, Locks, Movement, Push, Throw, Vital Areas</li> <li data-xf-list-type="ul">Meditation Abilities</li> <li data-xf-list-type="ul">Mental & Physical Techniques</li> <li data-xf-list-type="ul">Ki abilities</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Monk</strong>: Martial Artist/ki spellcaster hybrid)</li> <li data-xf-list-type="ul"><strong>Paladin </strong><ul> <li data-xf-list-type="ul">Subclasses: Ancient, Crown, Devotion, Guardian (non-spellcaster), Vengeance</li> <li data-xf-list-type="ul">Notes:<ul> <li data-xf-list-type="ul">Personally, I would like to see the class return to being less "spellcasty"<ul> <li data-xf-list-type="ul">The base class should be a non-caster with more abilities tailored to the Oath</li> <li data-xf-list-type="ul">The spell lists should be more tailored to the flavor of the oath</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Psion/Psychic (see additional notes below)</strong><ul> <li data-xf-list-type="ul">Subclasses: Psychic Healer, Pyrokinetic, Telekinetic, Telepathic</li> </ul></li> <li data-xf-list-type="ul"><strong>Psychic Warrior</strong></li> <li data-xf-list-type="ul"><strong>Ranger</strong><ul> <li data-xf-list-type="ul">Subclasses: Beastmaster, Hunter, Monster Slayer</li> <li data-xf-list-type="ul">Personally, I would like to see the class return to being less "spellcasty"<ul> <li data-xf-list-type="ul">The base should be a non-spellcaster</li> <li data-xf-list-type="ul">The spell lists should be narrowly tailored to the subclass not the class</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Rogue: </strong>The maneuver based Light Armored armored warrior archetype (see below)<ul> <li data-xf-list-type="ul">Subclasses: Corsair, Gallant, Musketeer, Swashbuckler</li> </ul></li> <li data-xf-list-type="ul"><strong>Shaman</strong>: The Spirit based full spellcaster (could be a cleric variant)<ul> <li data-xf-list-type="ul">A religious leader that is an intermediary between the spirit world and the people he serves. Unlike a Cleric/Priest, who serves a deity and promotes their interests, the Shaman does not serve the spirits.</li> <li data-xf-list-type="ul">Subclasses; Dreamwalker, Ridden/Possessed, Skin-Walker (Shapechanger), Spirit Binder, Spirit Healer, Spirit Priest (need another name- Spirit Caller (borrowing from another poster)?)</li> <li data-xf-list-type="ul">Spirit Companon: Has an ancestral guardian, spirit of the land, or totem that<ul> <li data-xf-list-type="ul">grant guidance limited to Arcana, History, Heal, and Nature, Suvival should take a short rest or long rest.</li> <li data-xf-list-type="ul">act as a scout</li> </ul></li> <li data-xf-list-type="ul">Turn Spirit<ul> <li data-xf-list-type="ul">Celestial (non-deity), Elementals, Fiends, Fey, and incorporeal undead</li> <li data-xf-list-type="ul">Send spirits to attack</li> </ul></li> <li data-xf-list-type="ul">I have already mentioned elsewhere the types of spells I want including no flashy spells such as fireballs or meteor swarms</li> </ul></li> <li data-xf-list-type="ul"><strong>Sorcerer:</strong>The innate spellcaster<ul> <li data-xf-list-type="ul">Subclasses: Arcane Lineage, Celestial Blood, Demon Blood, Devil Blood, Divine Blood (Child of Deity, no halos, no Radiance, no wings), Dragon Blood, Fey Blood, Sea-Kin (Moana), Winter-Kin (Elsa)</li> </ul></li> <li data-xf-list-type="ul"><strong>Thief:</strong> split off from Rogue<ul> <li data-xf-list-type="ul">Subclasses: Assasin/Spy, Burglar, Charlatan/Swindler, Mastermind</li> <li data-xf-list-type="ul">Keeps Rogue's Sneak attack</li> </ul></li> <li data-xf-list-type="ul"><strong>Warlock:</strong>The Pact Magic<ul> <li data-xf-list-type="ul">Patrons: Archfey, Celestial, Fathomless, The Fiend (Abysal)<em>, The Fiend (Infernal)*</em>, The Great Old One, Spirit<ul> <li data-xf-list-type="ul">* There should also be patrons for each Demon Prince</li> <li data-xf-list-type="ul">There should also be patrons for each Arch-Devil</li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Warlord</strong><ul> <li data-xf-list-type="ul">also for one type of non-martial Warlord- see Courtier above</li> </ul></li> <li data-xf-list-type="ul"><strong>Witch </strong><ul> <li data-xf-list-type="ul">I have already stated multiple times what I want out of a witch class including the types of spells (e.g no flashy fireballs,</li> <li data-xf-list-type="ul">I would add a note that there are additional ways to do witches including Fey Pact, Fiend Pact, Great Old One Pact (e.g. The Craft)</li> </ul></li> <li data-xf-list-type="ul"><strong>Wizard</strong></li> </ul><p>Additional Notes</p><ul> <li data-xf-list-type="ul"><strong>Alchemist</strong>:<ul> <li data-xf-list-type="ul">Hit Die d6, Armor & Weapons as Wizard</li> </ul></li> <li data-xf-list-type="ul"><strong>Cleric:</strong>If not split into classes, changes that I would want to see<ul> <li data-xf-list-type="ul">Choose an Order (I am open to an other name) from Book, Sword, Word. (Note: optoins will need to to be fleshed out further and domains will need some rework).<ul> <li data-xf-list-type="ul"><strong>Book</strong>: Robed Monastic Priests and Cloisterd Priests<ul> <li data-xf-list-type="ul">Proficiencies<ul> <li data-xf-list-type="ul">Armor: none</li> <li data-xf-list-type="ul">Weapon: Simple Weapons</li> <li data-xf-list-type="ul">Tools:</li> </ul></li> <li data-xf-list-type="ul">Grant starting proficiences from Skills, Tools, Languages<ul> <li data-xf-list-type="ul">Skill Proficiencies from: Arcana, Knowledge, Nature, Religion</li> </ul></li> <li data-xf-list-type="ul">Grant some extra appropriate spells</li> <li data-xf-list-type="ul">Some options instead of Potent Spellcaster or Divine Strike</li> </ul></li> <li data-xf-list-type="ul"><strong>Sword</strong>: Templars/ Armored Warrior Priests<ul> <li data-xf-list-type="ul">Proficiencies<ul> <li data-xf-list-type="ul">Armor: Medium (or heavy depending upon domain</li> <li data-xf-list-type="ul">Weapon: Simple, Martial</li> <li data-xf-list-type="ul">gets Divine Smite</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Word: Mendicant Priests, Oracles, and Prophets<ul> <li data-xf-list-type="ul">Proficiencies<ul> <li data-xf-list-type="ul">Armor: LIght</li> <li data-xf-list-type="ul">Weapon: Simple + a martial if associated with deity</li> <li data-xf-list-type="ul">Potent Spellcaster or some other option depending upon deity or domain</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul">Choose a Domain<ul> <li data-xf-list-type="ul">Domains could be limited to specific order or have versions for different orders</li> </ul></li> <li data-xf-list-type="ul">Other Changes<ul> <li data-xf-list-type="ul">Channel Divinity- Destroy Undead: LImit to Grave, Life, and, maybe Sun Light. Give other Domains unique replacements more appropriate for the domains</li> <li data-xf-list-type="ul">Spell LIsts: Tailored spell lists from a smaller curated general list for all clerics + one's domain spells<ul> <li data-xf-list-type="ul">General LIst: spells like Augury, Bless, Bestow Curse, Remove Curse, Summon Celestial, Planar Ally</li> <li data-xf-list-type="ul">Maybe add a small alignment based list</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul">Martial Artisist<ul> <li data-xf-list-type="ul">Styles have a Primary Method:<ul> <li data-xf-list-type="ul">Kick</li> <li data-xf-list-type="ul">Holds & Takedowns</li> <li data-xf-list-type="ul">Locks</li> <li data-xf-list-type="ul">Movement</li> <li data-xf-list-type="ul">Strike</li> <li data-xf-list-type="ul">Throw</li> <li data-xf-list-type="ul">Vital Area Strikes</li> </ul></li> <li data-xf-list-type="ul">Styles are Hard, Soft, or Hard/Soft</li> <li data-xf-list-type="ul">Style grant maneuvers/ techniques<ul> <li data-xf-list-type="ul">Kicking Techniques<ul> <li data-xf-list-type="ul">ex. Flying Kick</li> <li data-xf-list-type="ul">ex. Scissor Kick</li> </ul></li> <li data-xf-list-type="ul">Locking Techniques<ul> <li data-xf-list-type="ul">ex. Locking block</li> <li data-xf-list-type="ul">ex. Immobilizing Lock</li> </ul></li> <li data-xf-list-type="ul">Holds and Takedown Techniques<ul> <li data-xf-list-type="ul">ex. Chokehold</li> <li data-xf-list-type="ul">ex. Crushing Hold</li> </ul></li> <li data-xf-list-type="ul">Movement Techniques<ul> <li data-xf-list-type="ul">ex. Flowing Water</li> <li data-xf-list-type="ul">ex. Slip</li> <li data-xf-list-type="ul">ex. Uncanny Dodge</li> </ul></li> <li data-xf-list-type="ul">Push<ul> <li data-xf-list-type="ul">ex. Concentrated Push</li> <li data-xf-list-type="ul">ex. Sticking Touch</li> </ul></li> <li data-xf-list-type="ul">Striking Techniques<ul> <li data-xf-list-type="ul">ex. Flurry of Blows</li> <li data-xf-list-type="ul">ex. Eagle Claw</li> </ul></li> <li data-xf-list-type="ul">Throwing Techniques<ul> <li data-xf-list-type="ul">ex. Fall</li> <li data-xf-list-type="ul">ex. Kip-Up (Instant Stand)</li> <li data-xf-list-type="ul">ex. Great Throw</li> </ul></li> <li data-xf-list-type="ul">VItal Area Techniques<ul> <li data-xf-list-type="ul">ex. Pain Touch</li> <li data-xf-list-type="ul">ex. Stunning Blow</li> </ul></li> <li data-xf-list-type="ul">stances<ul> <li data-xf-list-type="ul">ex. Back Stance</li> <li data-xf-list-type="ul">ex. Cat stance</li> <li data-xf-list-type="ul">ex. Horse Stance: resist trips, being knocked prone</li> </ul></li> <li data-xf-list-type="ul">Mentals & Physical Techniques<ul> <li data-xf-list-type="ul">ex. Blind-FIghting</li> <li data-xf-list-type="ul">ex. Calm Mind</li> </ul></li> <li data-xf-list-type="ul">Ki<ul> <li data-xf-list-type="ul">ex. Boost: Initiative</li> <li data-xf-list-type="ul">ex. Boost: Strength</li> <li data-xf-list-type="ul">ex. Cleanse Poison: additional save vs. Poison w/ advantage</li> <li data-xf-list-type="ul">ex. Heavy body: advantage to resist knockback, being knocked prone, thrown</li> <li data-xf-list-type="ul">ex. Light Step</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Psychic/Psion</strong><ul> <li data-xf-list-type="ul">No Spell Level like chart.<ul> <li data-xf-list-type="ul">Abilities/Feats with level. Choose from</li> <li data-xf-list-type="ul">greater development of ability<ul> <li data-xf-list-type="ul">Pyrokinetic:<ul> <li data-xf-list-type="ul">Base: Heat objects</li> <li data-xf-list-type="ul">Additional Increased Damage, FIre Aura, Area Fire attack</li> </ul></li> <li data-xf-list-type="ul">Telekinetic:<ul> <li data-xf-list-type="ul">Basic: Lift Objects</li> <li data-xf-list-type="ul">Additional: Telekinetic Blast, Increased Blast damage Telekinetic Push, Force Fields</li> </ul></li> <li data-xf-list-type="ul">Telepath:<ul> <li data-xf-list-type="ul">Base read minds:</li> <li data-xf-list-type="ul">Additional: Increased Range, Mental Illusions, Mental Invisbility, Mind Control, Psychic Blast, Alter Memories</li> </ul></li> </ul></li> <li data-xf-list-type="ul">Develop another area<ul> <li data-xf-list-type="ul">go broader by picking up new area.</li> </ul></li> </ul></li> </ul></li> <li data-xf-list-type="ul"><strong>Rogue</strong>The Rogue is Khaalis's light armored variant of the Battlemaster that covers a fantasy archetype that is half-way between the Battlemaster and the current rogue. The variant can be found in the download section<ul> <li data-xf-list-type="ul">Some difference from Battlemaster<ul> <li data-xf-list-type="ul">Proficiencies<ul> <li data-xf-list-type="ul">Armor Proficiency: Light Armor and shield</li> <li data-xf-list-type="ul">Save Proficiencies: Dex, Intelligence</li> </ul></li> <li data-xf-list-type="ul">Skills: Three from Acrobatics, Athletics, Deception, History, Insight, Intimidate, Perception, Performance</li> </ul></li> <li data-xf-list-type="ul">Class Abiltities<ul> <li data-xf-list-type="ul">Combat Superiority (a curated list of Battlemaster Maneuvers with some new additons)</li> <li data-xf-list-type="ul">Canny Defense: Intelligence to AC when no or light armor,</li> <li data-xf-list-type="ul">Uncanny Dodge</li> <li data-xf-list-type="ul">Second WInd</li> <li data-xf-list-type="ul">Action Surge</li> <li data-xf-list-type="ul">Extra Attacks</li> </ul></li> <li data-xf-list-type="ul">For the subclasses download Khaalis's Light Fighter variant from downloads</li> </ul></li> </ul><p>.</p></blockquote><p></p>
[QUOTE="Greg K, post: 8414072, member: 5038"] First, some key points to my list involving existing classes: [LIST] [*]I think several classes are too broad and are better served being split [LIST] [*]Artificer: Split this into two classes: Alchemist and Artificer like Mage Hand Press did with the Alchemist and Craftsman. [*]Cleric: Split the class or rewrites to organize the class into [LIST] [*]Monastic robed Priest and scholarly Cloistered Priest: wizard's armor and weapon proficiencies [*]the Templar: medium'heavy armored warrior priest [*]the Mendicant Priest, Oracle, and prophet [/LIST] [*]Monk: Split into Martial Artist and Monk [*]Rogue: Split into Rogue (the Light Armored Warrior) and the Thief (Backstabby sneaky expert) [/LIST] [*]In addition, I assume (and would want) multi-classing to remain optional. More classes would allow for more options for character concepts for those that don't want multiclasing while offering even more customization for those that do [/LIST] My List [LIST] [*][B]Alchemist: [/B]the class deals with elixers, potions, powders, poisons, and explosives. wizards hit die and combat ability [*][B]Artificer: [/B]Craftsman and tinkerers dealing with gizmos and gadgets [*][B]Arcane Warrior[/B] [LIST] [*]subclasses: Bladesinger, Duskblade, Eldritch Knight, Spellsword [/LIST] [*][B]Barbaria[/B]n (renamed) [*][B]Bard:[/B]remains full caster [LIST] [*]subclasses: Lore (Sage Bard), Minstrel (Roguish Bard), Skald (Warrior Bard) [/LIST] [*][B]Cleric: [/B]Divine caster servant of a deity (see additional notes below for what I want if stays one class) [LIST] [*]Domains: Forge, Grave, Knowledge, Life, Nature, Sun, Tempest, War [/LIST] [*][B]Courtier[/B](New) a non-martial Warlord who is also good in social situations [LIST] [*]Subclasses: Companion, Diplomat, Prince/Princess [/LIST] [*][B][S]Druid;[/S][/B]Replaced by Nature Cleric, Shaman, and Witch. [LIST] [*]Can be a subclass of Shaman [/LIST] [*][B]Fighter:[/B]Medium/Heavy armor warrior [LIST] [*]subclasses: Armiger, Captain, Hoplite, Lancer (e.g. Cavalier, Cataphract) [/LIST] [*][B]Marksman[/B] [LIST] [*]subclasses: Archer, Crossbow Expert, Gunslinger, Huntsman, Peltstat [*]or fold into Rogue below [/LIST] [*][B]Martial Artist: [/B]Unarmored warrior (see additional notes below) [LIST] [*]Customizable Styes [LIST] [*]Techniques: Kicking, Holds, Locks, Movement, Push, Throw, Vital Areas [*]Meditation Abilities [*]Mental & Physical Techniques [*]Ki abilities [/LIST] [/LIST] [*][B]Monk[/B]: Martial Artist/ki spellcaster hybrid) [*][B]Paladin [/B] [LIST] [*]Subclasses: Ancient, Crown, Devotion, Guardian (non-spellcaster), Vengeance [*]Notes: [LIST] [*]Personally, I would like to see the class return to being less "spellcasty" [LIST] [*]The base class should be a non-caster with more abilities tailored to the Oath [*]The spell lists should be more tailored to the flavor of the oath [/LIST] [/LIST] [/LIST] [*][B]Psion/Psychic (see additional notes below)[/B] [LIST] [*]Subclasses: Psychic Healer, Pyrokinetic, Telekinetic, Telepathic [/LIST] [*][B]Psychic Warrior[/B] [*][B]Ranger[/B] [LIST] [*]Subclasses: Beastmaster, Hunter, Monster Slayer [*]Personally, I would like to see the class return to being less "spellcasty" [LIST] [*]The base should be a non-spellcaster [*]The spell lists should be narrowly tailored to the subclass not the class [/LIST] [/LIST] [*][B]Rogue: [/B]The maneuver based Light Armored armored warrior archetype (see below) [LIST] [*]Subclasses: Corsair, Gallant, Musketeer, Swashbuckler [/LIST] [*][B]Shaman[/B]: The Spirit based full spellcaster (could be a cleric variant) [LIST] [*]A religious leader that is an intermediary between the spirit world and the people he serves. Unlike a Cleric/Priest, who serves a deity and promotes their interests, the Shaman does not serve the spirits. [*]Subclasses; Dreamwalker, Ridden/Possessed, Skin-Walker (Shapechanger), Spirit Binder, Spirit Healer, Spirit Priest (need another name- Spirit Caller (borrowing from another poster)?) [*]Spirit Companon: Has an ancestral guardian, spirit of the land, or totem that [LIST] [*]grant guidance limited to Arcana, History, Heal, and Nature, Suvival should take a short rest or long rest. [*]act as a scout [/LIST] [*]Turn Spirit [LIST] [*]Celestial (non-deity), Elementals, Fiends, Fey, and incorporeal undead [*]Send spirits to attack [/LIST] [*]I have already mentioned elsewhere the types of spells I want including no flashy spells such as fireballs or meteor swarms [/LIST] [*][B]Sorcerer:[/B]The innate spellcaster [LIST] [*]Subclasses: Arcane Lineage, Celestial Blood, Demon Blood, Devil Blood, Divine Blood (Child of Deity, no halos, no Radiance, no wings), Dragon Blood, Fey Blood, Sea-Kin (Moana), Winter-Kin (Elsa) [/LIST] [*][B]Thief:[/B] split off from Rogue [LIST] [*]Subclasses: Assasin/Spy, Burglar, Charlatan/Swindler, Mastermind [*]Keeps Rogue's Sneak attack [/LIST] [*][B]Warlock:[/B]The Pact Magic [LIST] [*]Patrons: Archfey, Celestial, Fathomless, The Fiend (Abysal)[I], The Fiend (Infernal)*[/I], The Great Old One, Spirit [LIST] [*]* There should also be patrons for each Demon Prince [*]There should also be patrons for each Arch-Devil [/LIST] [/LIST] [*][B]Warlord[/B] [LIST] [*]also for one type of non-martial Warlord- see Courtier above [/LIST] [*][B]Witch [/B] [LIST] [*]I have already stated multiple times what I want out of a witch class including the types of spells (e.g no flashy fireballs, [*]I would add a note that there are additional ways to do witches including Fey Pact, Fiend Pact, Great Old One Pact (e.g. The Craft) [/LIST] [*][B]Wizard[/B] [/LIST] Additional Notes [LIST] [*][B]Alchemist[/B]: [LIST] [*]Hit Die d6, Armor & Weapons as Wizard [/LIST] [*][B]Cleric:[/B]If not split into classes, changes that I would want to see [LIST] [*]Choose an Order (I am open to an other name) from Book, Sword, Word. (Note: optoins will need to to be fleshed out further and domains will need some rework). [LIST] [*][B]Book[/B]: Robed Monastic Priests and Cloisterd Priests [LIST] [*]Proficiencies [LIST] [*]Armor: none [*]Weapon: Simple Weapons [*]Tools: [/LIST] [*]Grant starting proficiences from Skills, Tools, Languages [LIST] [*]Skill Proficiencies from: Arcana, Knowledge, Nature, Religion [/LIST] [*]Grant some extra appropriate spells [*]Some options instead of Potent Spellcaster or Divine Strike [/LIST] [*][B]Sword[/B]: Templars/ Armored Warrior Priests [LIST] [*]Proficiencies [LIST] [*]Armor: Medium (or heavy depending upon domain [*]Weapon: Simple, Martial [*]gets Divine Smite [/LIST] [/LIST] [*]Word: Mendicant Priests, Oracles, and Prophets [LIST] [*]Proficiencies [LIST] [*]Armor: LIght [*]Weapon: Simple + a martial if associated with deity [*]Potent Spellcaster or some other option depending upon deity or domain [/LIST] [/LIST] [/LIST] [*]Choose a Domain [LIST] [*]Domains could be limited to specific order or have versions for different orders [/LIST] [*]Other Changes [LIST] [*]Channel Divinity- Destroy Undead: LImit to Grave, Life, and, maybe Sun Light. Give other Domains unique replacements more appropriate for the domains [*]Spell LIsts: Tailored spell lists from a smaller curated general list for all clerics + one's domain spells [LIST] [*]General LIst: spells like Augury, Bless, Bestow Curse, Remove Curse, Summon Celestial, Planar Ally [*]Maybe add a small alignment based list [/LIST] [/LIST] [/LIST] [*]Martial Artisist [LIST] [*]Styles have a Primary Method: [LIST] [*]Kick [*]Holds & Takedowns [*]Locks [*]Movement [*]Strike [*]Throw [*]Vital Area Strikes [/LIST] [*]Styles are Hard, Soft, or Hard/Soft [*]Style grant maneuvers/ techniques [LIST] [*]Kicking Techniques [LIST] [*]ex. Flying Kick [*]ex. Scissor Kick [/LIST] [*]Locking Techniques [LIST] [*]ex. Locking block [*]ex. Immobilizing Lock [/LIST] [*]Holds and Takedown Techniques [LIST] [*]ex. Chokehold [*]ex. Crushing Hold [/LIST] [*]Movement Techniques [LIST] [*]ex. Flowing Water [*]ex. Slip [*]ex. Uncanny Dodge [/LIST] [*]Push [LIST] [*]ex. Concentrated Push [*]ex. Sticking Touch [/LIST] [*]Striking Techniques [LIST] [*]ex. Flurry of Blows [*]ex. Eagle Claw [/LIST] [*]Throwing Techniques [LIST] [*]ex. Fall [*]ex. Kip-Up (Instant Stand) [*]ex. Great Throw [/LIST] [*]VItal Area Techniques [LIST] [*]ex. Pain Touch [*]ex. Stunning Blow [/LIST] [*]stances [LIST] [*]ex. Back Stance [*]ex. Cat stance [*]ex. Horse Stance: resist trips, being knocked prone [/LIST] [*]Mentals & Physical Techniques [LIST] [*]ex. Blind-FIghting [*]ex. Calm Mind [/LIST] [*]Ki [LIST] [*]ex. Boost: Initiative [*]ex. Boost: Strength [*]ex. Cleanse Poison: additional save vs. Poison w/ advantage [*]ex. Heavy body: advantage to resist knockback, being knocked prone, thrown [*]ex. Light Step [/LIST] [/LIST] [/LIST] [*][B]Psychic/Psion[/B] [LIST] [*]No Spell Level like chart. [LIST] [*]Abilities/Feats with level. Choose from [*]greater development of ability [LIST] [*]Pyrokinetic: [LIST] [*]Base: Heat objects [*]Additional Increased Damage, FIre Aura, Area Fire attack [/LIST] [*]Telekinetic: [LIST] [*]Basic: Lift Objects [*]Additional: Telekinetic Blast, Increased Blast damage Telekinetic Push, Force Fields [/LIST] [*]Telepath: [LIST] [*]Base read minds: [*]Additional: Increased Range, Mental Illusions, Mental Invisbility, Mind Control, Psychic Blast, Alter Memories [/LIST] [/LIST] [*]Develop another area [LIST] [*]go broader by picking up new area. [/LIST] [/LIST] [/LIST] [*][B]Rogue[/B]The Rogue is Khaalis's light armored variant of the Battlemaster that covers a fantasy archetype that is half-way between the Battlemaster and the current rogue. The variant can be found in the download section [LIST] [*]Some difference from Battlemaster [LIST] [*]Proficiencies [LIST] [*]Armor Proficiency: Light Armor and shield [*]Save Proficiencies: Dex, Intelligence [/LIST] [*]Skills: Three from Acrobatics, Athletics, Deception, History, Insight, Intimidate, Perception, Performance [/LIST] [*]Class Abiltities [LIST] [*]Combat Superiority (a curated list of Battlemaster Maneuvers with some new additons) [*]Canny Defense: Intelligence to AC when no or light armor, [*]Uncanny Dodge [*]Second WInd [*]Action Surge [*]Extra Attacks [/LIST] [*]For the subclasses download Khaalis's Light Fighter variant from downloads [/LIST] [/LIST] . [/QUOTE]
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What Would Your Perfect 50th PHB Class List Be?
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