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What Would Your Perfect 50th PHB Class List Be?
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<blockquote data-quote="MoonSong" data-source="post: 8419727" data-attributes="member: 6689464"><p>How was I not to bring up II, when you opened the door by mentioning eugenics? n_n</p><p></p><p></p><p>This only makes the argument for wizards needing to truly desire power for power's sake. It isn't the go to path to ensure you make it out in life. Yet it takes years and years away from learning a craft, settling down and produce heirs, increasing one's political base, or learning ways to manage wealth. Even then, it being less practical doesn't make it less aristocratic, it makes it more aristocratic. A wizards apprentice needs to be able to afford not doing any of these things. How many peasants will be able to? </p><p></p><p></p><p>And, except for perhaps true utopian communism/anarchism, none of these changes the dynamic at play. You need to have a lot of resources to become a wizard, and you need to truly desire it to not put these resources to another -better?- use, because there is this thing called survival. (And I doubt people would have a motivation to be adventurers in a utopian society? Even there, children of wizards would have an easier time becoming wizards than someone without that connection) </p><p></p><p></p><p></p><p>(Ok, there is an alternative or two to "only rich kids can be wizards". I saw the "I'm a genius and learned from a found/stolen spellbook" or "I got a rich sponsor by being a genius/their kid's playmate." Notice that this still implies the wizard truly desires to be one)</p><p></p><p></p><p></p><p>To be honest, this perception is colored by previous editions rather than the current one. In older editions, a wizard needed to stick with a rigid routine to be able to even cast spells, and would have to actively hunt for new spells -even when 3.x gave the free two per level, these were acknowledged as off-screen hard work-. A wizard has to actively seek more power to grow rather than it being a side result of just adventuring/doing good/evil.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8419727, member: 6689464"] How was I not to bring up II, when you opened the door by mentioning eugenics? n_n This only makes the argument for wizards needing to truly desire power for power's sake. It isn't the go to path to ensure you make it out in life. Yet it takes years and years away from learning a craft, settling down and produce heirs, increasing one's political base, or learning ways to manage wealth. Even then, it being less practical doesn't make it less aristocratic, it makes it more aristocratic. A wizards apprentice needs to be able to afford not doing any of these things. How many peasants will be able to? And, except for perhaps true utopian communism/anarchism, none of these changes the dynamic at play. You need to have a lot of resources to become a wizard, and you need to truly desire it to not put these resources to another -better?- use, because there is this thing called survival. (And I doubt people would have a motivation to be adventurers in a utopian society? Even there, children of wizards would have an easier time becoming wizards than someone without that connection) (Ok, there is an alternative or two to "only rich kids can be wizards". I saw the "I'm a genius and learned from a found/stolen spellbook" or "I got a rich sponsor by being a genius/their kid's playmate." Notice that this still implies the wizard truly desires to be one) To be honest, this perception is colored by previous editions rather than the current one. In older editions, a wizard needed to stick with a rigid routine to be able to even cast spells, and would have to actively hunt for new spells -even when 3.x gave the free two per level, these were acknowledged as off-screen hard work-. A wizard has to actively seek more power to grow rather than it being a side result of just adventuring/doing good/evil. [/QUOTE]
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