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What would YOUR World of Darkness look like?
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<blockquote data-quote="Kheti sa-Menik" data-source="post: 3766350" data-attributes="member: 22721"><p>Honestly? I'd make it modular, based on taste and PCs.</p><p></p><p>I'm not a huge expert on WoD, but I have played Mage and Vampire and know the basic assumptions and such.</p><p></p><p>Mechanics-wise, I'd use MC WoD. I picked it up at Gencon and love the mechanics, especially magic.</p><p></p><p>What I'd do is start off asking: what do the PCs want to play? If my four Players (A, B, C, D) all want to have their PCs be normals caught up in things beyond them, then the world is layed off thusly: vampires are, for the most part, brutal killers who want to corrupt, destroy, or simply use humans as food. They are like people: some smart, some dumb, some planners, some folks who want to just destroy. Maybe in the whole campaign, the PCs would run into one vampire who felt remorse or was angsty about his condition, he'd be special in some way (vamp with a soul, half vamp half human, etc). Werewolves are animalisitc predators. Vampires/werewolves are not explained, that is, the condition is not understood very well. Is is soul-based ie when a vampire makes another vampire, the human soul is gone but the body keeps walking around or does something else happen?</p><p>Maybe one of the PCs starts using Magic..thus becoming a Mage, or starts off as a Mage.</p><p></p><p></p><p></p><p>BUT if all four PCs want to be vampires, the game changes. Vampires are just like humans: some good, some evil, all trying to get by in this world. Trying to hide from the world.</p><p>Werewolves are either the enemy or another danger to be avoided.</p><p>Humans are food, are to be pitied, protected, or hidden from..or all four.</p><p>But beware of humans, some might be mages wielding magic.</p><p></p><p></p><p>Basically the world assumptions change based on what the PCs play.</p><p></p><p>The second item is taste/tone. </p><p>Is it like Angel (tv series)? Supernatural stuff under the surface, unknown to the major populace, but once you know about it, can find it fairly easily?</p><p>More rare? Do the races wage a war on each other? Or do they ignore one another? How dark do you want it?</p><p></p><p></p><p>So, my WoD would incorporate:</p><p>PC choices + tone. The main rulebook would examine aspects of these combinations, maybe with a chart determining the type of game suitable for that combination.</p><p></p><p>I like MC WoD but hate the apocalypse angle. I would have prefered normal WoD in D20 mode.</p></blockquote><p></p>
[QUOTE="Kheti sa-Menik, post: 3766350, member: 22721"] Honestly? I'd make it modular, based on taste and PCs. I'm not a huge expert on WoD, but I have played Mage and Vampire and know the basic assumptions and such. Mechanics-wise, I'd use MC WoD. I picked it up at Gencon and love the mechanics, especially magic. What I'd do is start off asking: what do the PCs want to play? If my four Players (A, B, C, D) all want to have their PCs be normals caught up in things beyond them, then the world is layed off thusly: vampires are, for the most part, brutal killers who want to corrupt, destroy, or simply use humans as food. They are like people: some smart, some dumb, some planners, some folks who want to just destroy. Maybe in the whole campaign, the PCs would run into one vampire who felt remorse or was angsty about his condition, he'd be special in some way (vamp with a soul, half vamp half human, etc). Werewolves are animalisitc predators. Vampires/werewolves are not explained, that is, the condition is not understood very well. Is is soul-based ie when a vampire makes another vampire, the human soul is gone but the body keeps walking around or does something else happen? Maybe one of the PCs starts using Magic..thus becoming a Mage, or starts off as a Mage. BUT if all four PCs want to be vampires, the game changes. Vampires are just like humans: some good, some evil, all trying to get by in this world. Trying to hide from the world. Werewolves are either the enemy or another danger to be avoided. Humans are food, are to be pitied, protected, or hidden from..or all four. But beware of humans, some might be mages wielding magic. Basically the world assumptions change based on what the PCs play. The second item is taste/tone. Is it like Angel (tv series)? Supernatural stuff under the surface, unknown to the major populace, but once you know about it, can find it fairly easily? More rare? Do the races wage a war on each other? Or do they ignore one another? How dark do you want it? So, my WoD would incorporate: PC choices + tone. The main rulebook would examine aspects of these combinations, maybe with a chart determining the type of game suitable for that combination. I like MC WoD but hate the apocalypse angle. I would have prefered normal WoD in D20 mode. [/QUOTE]
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