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What would YOUR World of Darkness look like?
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<blockquote data-quote="pallandrome" data-source="post: 3766651" data-attributes="member: 46930"><p>Ok, the main problem I saw with the original WoD is that it was a setting where normal people are scared of what goes bump in the night. Unfortunately, since you PLAY the thing that goes bump, it either turns into an emo drama, or a superhero game.</p><p></p><p>I would alter it so that the humans in power know about the supernatural world, and they are PISSED. They roast sabbat gangs with flame throwers, and bulldoze the Prince of the City's house at high noon. Werewolves get hunted down like dogs, and Mages eat sniper rounds if they are discovered. It's a shadow war between the Human run Technocracy (no longer related to the mages in any way) and the supernatural races, and the humans are winning.</p><p></p><p>Hunters are no longer psudo-supernatural humans. They are just people that specialize in offing the various monsters of the world.</p><p></p><p>The Camarilla still survives by hiding in plain sight, though the enforce the Masquerade more brutally than before.</p><p></p><p>The Sabbat is in open war with the humans, but are losing in all but the poorest, most corrupt countries.</p><p></p><p>The Werewolf populace still tries to fight the Wyrm, but do so more carefully than before, and are more closely tied to the spirit realm.</p><p></p><p>The Seelie court fo the Changelings has a tinuous pact with the Technocracy, and is allowed to survive because of it. This cas also caused them to be seen as traitors by the rest of the supernatural community. The Unseelie court has maintained autonomy, but since they hide amongst the Seelie court, no one has really noticed too much.</p><p></p><p>The Wraiths, having the least to do with the human world, has been largely unaffected by the changes.</p><p></p><p>The Traditions feel largely responsible for the current state of things, since the Technocracy evolved from one of their branches. They mostly try to hide, and act as a police force against Nephandi and Marauders when they are needed. The older ones see the Mage hunts as punishment for the past hubris of the Traditions, but some of the younger ones are starting to gather the other supernatural races to organize a resistance of some sort.</p><p></p><p>It's a grittier sort of feel. The supernatural races exist in the shadows, same as always, but it's no longer because they fear the other shadows. What they fear now, is the light.</p></blockquote><p></p>
[QUOTE="pallandrome, post: 3766651, member: 46930"] Ok, the main problem I saw with the original WoD is that it was a setting where normal people are scared of what goes bump in the night. Unfortunately, since you PLAY the thing that goes bump, it either turns into an emo drama, or a superhero game. I would alter it so that the humans in power know about the supernatural world, and they are PISSED. They roast sabbat gangs with flame throwers, and bulldoze the Prince of the City's house at high noon. Werewolves get hunted down like dogs, and Mages eat sniper rounds if they are discovered. It's a shadow war between the Human run Technocracy (no longer related to the mages in any way) and the supernatural races, and the humans are winning. Hunters are no longer psudo-supernatural humans. They are just people that specialize in offing the various monsters of the world. The Camarilla still survives by hiding in plain sight, though the enforce the Masquerade more brutally than before. The Sabbat is in open war with the humans, but are losing in all but the poorest, most corrupt countries. The Werewolf populace still tries to fight the Wyrm, but do so more carefully than before, and are more closely tied to the spirit realm. The Seelie court fo the Changelings has a tinuous pact with the Technocracy, and is allowed to survive because of it. This cas also caused them to be seen as traitors by the rest of the supernatural community. The Unseelie court has maintained autonomy, but since they hide amongst the Seelie court, no one has really noticed too much. The Wraiths, having the least to do with the human world, has been largely unaffected by the changes. The Traditions feel largely responsible for the current state of things, since the Technocracy evolved from one of their branches. They mostly try to hide, and act as a police force against Nephandi and Marauders when they are needed. The older ones see the Mage hunts as punishment for the past hubris of the Traditions, but some of the younger ones are starting to gather the other supernatural races to organize a resistance of some sort. It's a grittier sort of feel. The supernatural races exist in the shadows, same as always, but it's no longer because they fear the other shadows. What they fear now, is the light. [/QUOTE]
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