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What X gets in the way of roleplaying?
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<blockquote data-quote="Raven Crowking" data-source="post: 1586849" data-attributes="member: 18280"><p>I DM alot more than I play, and I agree that players who do this are...problematic. What they're generally trying to do is "get something" that they don't have to share with the group, be it XP, treasure, whatever.</p><p></p><p>My take is largely:</p><p></p><p>* Group sees a cave entrance. Some of them want to enter, some do not. I'm happy running those who enter for a finite time if those who do not are willing to wait. (This has happened recently in my game, as some PCs explored a minor tomb.)</p><p></p><p>* Group is in town. One character decides to head down into the sewers, telling no one. This has also happened recently in my game. I try to give everyone equal time, so that the one PC doesn't hog it all. Which can be tough, because I've got one fellow on a vision quest, another in the sewers, a third going fishing, a fourth getting his fortune told....</p><p></p><p>* Group in town, getting ready to head out directly, and one of them decides to go off on his own. Luckily, it's been a long time since this has happened. Usually, I just say, "You can't find X," and run the rest of the group. I usually prefer to make the person doing the splitting up wait while I deal with the other people first. It helps to curb this behavior.</p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 1586849, member: 18280"] I DM alot more than I play, and I agree that players who do this are...problematic. What they're generally trying to do is "get something" that they don't have to share with the group, be it XP, treasure, whatever. My take is largely: * Group sees a cave entrance. Some of them want to enter, some do not. I'm happy running those who enter for a finite time if those who do not are willing to wait. (This has happened recently in my game, as some PCs explored a minor tomb.) * Group is in town. One character decides to head down into the sewers, telling no one. This has also happened recently in my game. I try to give everyone equal time, so that the one PC doesn't hog it all. Which can be tough, because I've got one fellow on a vision quest, another in the sewers, a third going fishing, a fourth getting his fortune told.... * Group in town, getting ready to head out directly, and one of them decides to go off on his own. Luckily, it's been a long time since this has happened. Usually, I just say, "You can't find X," and run the rest of the group. I usually prefer to make the person doing the splitting up wait while I deal with the other people first. It helps to curb this behavior. RC [/QUOTE]
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