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What XP to award for defeating DMPCs?
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<blockquote data-quote="clearstream" data-source="post: 8413101" data-attributes="member: 71699"><p>Working through some cases seemed illuminating. My assessment is</p><ol> <li data-xf-list-type="ol">Using the blog 'business card', evaluating a CCEQ is less onerous than feared, but not cost free. About 10 minutes per CCEQ.</li> <li data-xf-list-type="ol">The business card produces XP values high enough that 'XP bounty-hunting' is a concern</li> <li data-xf-list-type="ol">I think the business card overstates the threat of a CCEQ, for example I don't think an L5 fighter will be a deadly encounter for an 8th level party (unless the fighter were mini-maxed, which isn't my intent)</li> <li data-xf-list-type="ol">On the other hand, CR = 1/4 x Level seems to understate the threat, for example I don't think a level 5 EK will be a total pushover for a 5th level party... it'll be medium or hard</li> <li data-xf-list-type="ol">For the effort involved, the method in my OP falls in a reasonable middle-ground</li> </ol><p>Below are some cases, using the business card. They're not extensive enough to settle the question! Are they fair enough to justify the method in the OP is worth being the starting method for the campaign, or are there obvious holes?</p><p></p><p><strong>L1 Cleric (Tempest) CR 2*</strong></p><p>Defensive CR = 6 for AC, 2 for Save, 1/4 for HP = 3</p><p>Offensive CR = 1/4 for Attack, Damage and DC = 1/4</p><p></p><p><strong>L1 Ranger = CR 1/2</strong></p><p>Defensive/Offensive all 1/2</p><p></p><p><strong>L1 Rogue = CR 2*</strong></p><p>Defensive CR = 1/4 for AC, 4 for Save, 1/4 for HP = 2</p><p>Offensive CR = 2 for Attack, 1/2 for Damage = 1</p><p></p><p>CR 2 = 450 XP = 'Deadly' encounter for 3rd level party</p><p>Rule proposed in OP would have suggested = 100 XP = CR 1/2</p><p>CR = 1/4 x Level = would have suggested = CR 1/4 = 50 XP = 'Medium' encounter for level</p><p></p><p><strong>L5 Fighter (EK) = 6*</strong></p><p>Defensive CR = 15 for AC, 6 for Save, 2 for HP = 8</p><p>Offensive CR = 4 for Attack, 2 for Damage = 3</p><p></p><p>CR 6 = 2300 XP = 'Deadly' encounter for an 8th level party </p><p>Rule proposed in OP would have suggested = 1400 XP = CR 4-5</p><p>CR = 1/4 x Level = would have suggested = CR 1 = 200 XP = 'Easy' encounter for level</p><p></p><p>*Based on averaging guidelines in DMG. Non-mini-maxed.</p></blockquote><p></p>
[QUOTE="clearstream, post: 8413101, member: 71699"] Working through some cases seemed illuminating. My assessment is [LIST=1] [*]Using the blog 'business card', evaluating a CCEQ is less onerous than feared, but not cost free. About 10 minutes per CCEQ. [*]The business card produces XP values high enough that 'XP bounty-hunting' is a concern [*]I think the business card overstates the threat of a CCEQ, for example I don't think an L5 fighter will be a deadly encounter for an 8th level party (unless the fighter were mini-maxed, which isn't my intent) [*]On the other hand, CR = 1/4 x Level seems to understate the threat, for example I don't think a level 5 EK will be a total pushover for a 5th level party... it'll be medium or hard [*]For the effort involved, the method in my OP falls in a reasonable middle-ground [/LIST] Below are some cases, using the business card. They're not extensive enough to settle the question! Are they fair enough to justify the method in the OP is worth being the starting method for the campaign, or are there obvious holes? [B]L1 Cleric (Tempest) CR 2*[/B] Defensive CR = 6 for AC, 2 for Save, 1/4 for HP = 3 Offensive CR = 1/4 for Attack, Damage and DC = 1/4 [B]L1 Ranger = CR 1/2[/B] Defensive/Offensive all 1/2 [B]L1 Rogue = CR 2*[/B] Defensive CR = 1/4 for AC, 4 for Save, 1/4 for HP = 2 Offensive CR = 2 for Attack, 1/2 for Damage = 1 CR 2 = 450 XP = 'Deadly' encounter for 3rd level party Rule proposed in OP would have suggested = 100 XP = CR 1/2 CR = 1/4 x Level = would have suggested = CR 1/4 = 50 XP = 'Medium' encounter for level [B]L5 Fighter (EK) = 6*[/B] Defensive CR = 15 for AC, 6 for Save, 2 for HP = 8 Offensive CR = 4 for Attack, 2 for Damage = 3 CR 6 = 2300 XP = 'Deadly' encounter for an 8th level party Rule proposed in OP would have suggested = 1400 XP = CR 4-5 CR = 1/4 x Level = would have suggested = CR 1 = 200 XP = 'Easy' encounter for level *Based on averaging guidelines in DMG. Non-mini-maxed. [/QUOTE]
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