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What XP to award for defeating DMPCs?
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<blockquote data-quote="Charlaquin" data-source="post: 8413727" data-attributes="member: 6779196"><p>AC is easy enough to adjust by giving the NPC different armor. For example, it looks to me like your tempest cleric is getting most of its defensive CR from its AC, which I assume is chain mail. If you give it a chain shirt instead, that should drop its AC down to 15 at most, which is within the tolerance of the 1/4 you’ve pegged its offensive CR at. Although, I’m not sure how you’re figuring that. Tempest Cleric always has Thunderwave prepared, which does an average damage of 9, x2 since it’s AoE = 18, x2 since you have two 1st level spell slots = 36. +5 for average mace damage, /3 = 13.66 average damage per round over 3 rounds. That’s CR 1/2 at lowest. I’m also not sure how you’re getting CR2 for the save bonus. Saves can be +2 or -2 from the listed number, so assuming 14 or 15 Wisdom, your best save should be +4, which is within the tolerance for CR 1/4.</p><p></p><p>I haven’t analyzed your other examples, but it looks like your Tempest Cleric is very close to a comfortable CR 1/4 under the business card guidelines, with average DPR being the only outlier. With the new approach to spellcasting NPCs previewed from Mordenkainen’s I think you could easily lower that damage by the 4 points you need to make it fit. But I suppose that would go against the goal of making them play just like PCs.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8413727, member: 6779196"] AC is easy enough to adjust by giving the NPC different armor. For example, it looks to me like your tempest cleric is getting most of its defensive CR from its AC, which I assume is chain mail. If you give it a chain shirt instead, that should drop its AC down to 15 at most, which is within the tolerance of the 1/4 you’ve pegged its offensive CR at. Although, I’m not sure how you’re figuring that. Tempest Cleric always has Thunderwave prepared, which does an average damage of 9, x2 since it’s AoE = 18, x2 since you have two 1st level spell slots = 36. +5 for average mace damage, /3 = 13.66 average damage per round over 3 rounds. That’s CR 1/2 at lowest. I’m also not sure how you’re getting CR2 for the save bonus. Saves can be +2 or -2 from the listed number, so assuming 14 or 15 Wisdom, your best save should be +4, which is within the tolerance for CR 1/4. I haven’t analyzed your other examples, but it looks like your Tempest Cleric is very close to a comfortable CR 1/4 under the business card guidelines, with average DPR being the only outlier. With the new approach to spellcasting NPCs previewed from Mordenkainen’s I think you could easily lower that damage by the 4 points you need to make it fit. But I suppose that would go against the goal of making them play just like PCs. [/QUOTE]
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What XP to award for defeating DMPCs?
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