Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
"What" you are versus "who" you are.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dremmen" data-source="post: 3119585" data-attributes="member: 30977"><p>So one needs to be playing Exalted to get in depth with their role-playing? From my experience it comes down to the players you got together. To some degree the DM/GM can prod those players that are on the fence between playing a "what" and a "who" to go one way or the other (in my case, the "who"). Like you mentioned above buzz, I think the folks on the fence may start out as "what"s, their character a class and race and little else, but with prodding from the DM/GM, with injections of side stories and background and such, some downtime, they may develop a "who" for their "what". However, if you have a whole group that is primarily into playing "what"s, and with little interest in backstories or even names (the paladin does this, the elf does this, etc), then the DM/GM should run a game that caters to that or risk losing the group's interest.</p><p></p><p>Not my cup of tea, mind you, but one needs to keep in mind the end goal, which is to have fun. And I promise you, if you try to run a game assuming the players are "who"s, when they are "what"s, they will quickly take out a comic book or magic cards to kill time while you go in depth about going ons in the game world and details about events that affect their lives. They just won't care. They are looking for the next leg of the mission, the next step towards completing the quest and getting their XP/gold. So a DM/GM needs to run a game geared for that. At the same token "who"s will quickly get irritated if they are just going from encounter to encounter without time to explore the other PCs, or talk to NPCs, or simply explore one of their characters hobbies completly disregarding their present quest.</p><p></p><p>I don't believe the carrot/stick method works well - most intelligent players will roll their eyes while you reward extra XP to Maria's Barbarian with the Proffession (seamstress) skill for taking the time to make a particularly handsome shawl for her lesbian life partner. I've also observed that if you have such a reward system in the game "what"s will try to abuse it, trying to squeeze the GM/DM for XP and then arguments rise over the subjective nature of such a system. Groups that are "who"s will find the game play that caters to that reward unto itself, while the "what'"s find reward enough as they see their PCs level up efficiently as they move forward in the game.</p></blockquote><p></p>
[QUOTE="Dremmen, post: 3119585, member: 30977"] So one needs to be playing Exalted to get in depth with their role-playing? From my experience it comes down to the players you got together. To some degree the DM/GM can prod those players that are on the fence between playing a "what" and a "who" to go one way or the other (in my case, the "who"). Like you mentioned above buzz, I think the folks on the fence may start out as "what"s, their character a class and race and little else, but with prodding from the DM/GM, with injections of side stories and background and such, some downtime, they may develop a "who" for their "what". However, if you have a whole group that is primarily into playing "what"s, and with little interest in backstories or even names (the paladin does this, the elf does this, etc), then the DM/GM should run a game that caters to that or risk losing the group's interest. Not my cup of tea, mind you, but one needs to keep in mind the end goal, which is to have fun. And I promise you, if you try to run a game assuming the players are "who"s, when they are "what"s, they will quickly take out a comic book or magic cards to kill time while you go in depth about going ons in the game world and details about events that affect their lives. They just won't care. They are looking for the next leg of the mission, the next step towards completing the quest and getting their XP/gold. So a DM/GM needs to run a game geared for that. At the same token "who"s will quickly get irritated if they are just going from encounter to encounter without time to explore the other PCs, or talk to NPCs, or simply explore one of their characters hobbies completly disregarding their present quest. I don't believe the carrot/stick method works well - most intelligent players will roll their eyes while you reward extra XP to Maria's Barbarian with the Proffession (seamstress) skill for taking the time to make a particularly handsome shawl for her lesbian life partner. I've also observed that if you have such a reward system in the game "what"s will try to abuse it, trying to squeeze the GM/DM for XP and then arguments rise over the subjective nature of such a system. Groups that are "who"s will find the game play that caters to that reward unto itself, while the "what'"s find reward enough as they see their PCs level up efficiently as they move forward in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
"What" you are versus "who" you are.
Top