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*TTRPGs General
"What" you are versus "who" you are.
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<blockquote data-quote="buzz" data-source="post: 3119647" data-attributes="member: 6777"><p>Man, all this use of "who" and "what" is getting confusing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Anyway... maybe. The point I'm trying to make is simply that the system can either encourage you to think about the PC's personality and background or not.</p><p></p><p>For example, in <em>Heroquest</em>, you create a character by assembling phrases and keywords. One way to do this is to write a 100-word essay. You then pick key bits from that essay that become the PC's traits, e.g.: "Must kill the six-fingered man - 17," "Thinks Ulric is a buffon -20," or "Loyal to father - 13." Coming up with the traits that define the PC's ability to act in the game world requires the player to think about who the heck this PC is.</p><p></p><p>In D&D, I can plan out an entire 20-level progression knowing absolutely nothing about who my PC is (and could do the same in 1e, Basic, C&C, etc). The system for chargen simply doesn't require me to think about that stuff.</p><p></p><p>The former game tells me a lot about who the PC is just by looking over the character sheet. D&D, otoh, does not. One way isn't superior to the other, and I'm not going to fault a D&D player for not approaching the game as if he were playing <em>Heroquest</em>.</p></blockquote><p></p>
[QUOTE="buzz, post: 3119647, member: 6777"] Man, all this use of "who" and "what" is getting confusing. :) Anyway... maybe. The point I'm trying to make is simply that the system can either encourage you to think about the PC's personality and background or not. For example, in [i]Heroquest[/i], you create a character by assembling phrases and keywords. One way to do this is to write a 100-word essay. You then pick key bits from that essay that become the PC's traits, e.g.: "Must kill the six-fingered man - 17," "Thinks Ulric is a buffon -20," or "Loyal to father - 13." Coming up with the traits that define the PC's ability to act in the game world requires the player to think about who the heck this PC is. In D&D, I can plan out an entire 20-level progression knowing absolutely nothing about who my PC is (and could do the same in 1e, Basic, C&C, etc). The system for chargen simply doesn't require me to think about that stuff. The former game tells me a lot about who the PC is just by looking over the character sheet. D&D, otoh, does not. One way isn't superior to the other, and I'm not going to fault a D&D player for not approaching the game as if he were playing [i]Heroquest[/i]. [/QUOTE]
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