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"What" you are versus "who" you are.
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<blockquote data-quote="Voadam" data-source="post: 3119849" data-attributes="member: 2209"><p>Different player versus DM understanding of the paladin restrictions can lead to problems. Whether paladins must be merciful can be a significant point of disagreement. Some see paladins as champions of good based on christian knights so mercy is big. Others feel the paladin's duty is to smite, not forgive or grant mercy. The rules are ambiguous and both are valid interpretations IMO.</p><p></p><p>If there is a conflict of player and DM interpretation of good and paldin requirements here then these roleplay mechanics are creating arguments and frustration instead of good characterization and storytelling.</p><p></p><p>A fighter can be just as heroic and noble as a paladin, so to play a paladin archetype and avoid RP characterization arguments yes, play a fighter the way you want to and avoid the alignment RP mechanic problems. </p><p></p><p>Btw I happen to be doing this with a LG aasimar fighter in a 3.5 Temple of Elemental Evil game. Quite the dedicated holy smiter of evil, he just can't detect evil or get his powers taken away because of DM interpretations of his prosecutorial zeal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Voadam, post: 3119849, member: 2209"] Different player versus DM understanding of the paladin restrictions can lead to problems. Whether paladins must be merciful can be a significant point of disagreement. Some see paladins as champions of good based on christian knights so mercy is big. Others feel the paladin's duty is to smite, not forgive or grant mercy. The rules are ambiguous and both are valid interpretations IMO. If there is a conflict of player and DM interpretation of good and paldin requirements here then these roleplay mechanics are creating arguments and frustration instead of good characterization and storytelling. A fighter can be just as heroic and noble as a paladin, so to play a paladin archetype and avoid RP characterization arguments yes, play a fighter the way you want to and avoid the alignment RP mechanic problems. Btw I happen to be doing this with a LG aasimar fighter in a 3.5 Temple of Elemental Evil game. Quite the dedicated holy smiter of evil, he just can't detect evil or get his powers taken away because of DM interpretations of his prosecutorial zeal :) [/QUOTE]
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