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*Pathfinder & Starfinder
What You Expect From Creation
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<blockquote data-quote="nightwalker450" data-source="post: 5997786" data-attributes="member: 94895"><p>Now that we've had some first taste of creation, is it up to your expectations, and what were your expectations?</p><p></p><p>Now, I'm not saying does it have every class (or multi-class) you want (because after all not all are ready yet). I'm also not saying is it the exact mechanics you want (still being tested).</p><p></p><p>For me, my expectations is that I can think of a character concept and be able to put it together so that it feels like the concept. The goal being to have the character concept work from as low a level as possible.</p><p></p><p>For what is provided currently it looks like it will work pretty well. Mainly because I'm not seeing requirements on feats that are unreasonable (spell caster for necromancer, can't complain about that). There's also no sign of feat chains, assuming that you don't have to start at the bottom of specializations.</p><p></p><p>4e did alright in that you could find a class and if necessary reflavor, and also the game gave characters so many tricks at level 1, that you could feel pretty adept at your style fairly low.... Given as long as that style was combat related. Also feats every other level helped towards pushing you along your route (as long as you could ignore expertise for a while).</p><p></p><p>3e I always had trouble with the amount of multi-classing/feat chains that were required to get anywhere. It felt too much like you had to fight the system to get where you wanted to be. It's probably why I always ended up with a few levels of fighter, just for the extra feats.</p><p></p><p>So what I'm wanting to look forward to is being able to grab any (hero) figure from <a href="http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-evolution-of-gaming-min" target="_blank">this</a> and create a character that will not cause a disconnect with the system.</p></blockquote><p></p>
[QUOTE="nightwalker450, post: 5997786, member: 94895"] Now that we've had some first taste of creation, is it up to your expectations, and what were your expectations? Now, I'm not saying does it have every class (or multi-class) you want (because after all not all are ready yet). I'm also not saying is it the exact mechanics you want (still being tested). For me, my expectations is that I can think of a character concept and be able to put it together so that it feels like the concept. The goal being to have the character concept work from as low a level as possible. For what is provided currently it looks like it will work pretty well. Mainly because I'm not seeing requirements on feats that are unreasonable (spell caster for necromancer, can't complain about that). There's also no sign of feat chains, assuming that you don't have to start at the bottom of specializations. 4e did alright in that you could find a class and if necessary reflavor, and also the game gave characters so many tricks at level 1, that you could feel pretty adept at your style fairly low.... Given as long as that style was combat related. Also feats every other level helped towards pushing you along your route (as long as you could ignore expertise for a while). 3e I always had trouble with the amount of multi-classing/feat chains that were required to get anywhere. It felt too much like you had to fight the system to get where you wanted to be. It's probably why I always ended up with a few levels of fighter, just for the extra feats. So what I'm wanting to look forward to is being able to grab any (hero) figure from [URL="http://www.kickstarter.com/projects/1513061270/reaper-miniatures-bones-an-evolution-of-gaming-min"]this[/URL] and create a character that will not cause a disconnect with the system. [/QUOTE]
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