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<blockquote data-quote="Li Shenron" data-source="post: 8053424" data-attributes="member: 1465"><p>It may sound strange but we haven't had that frequent need for checking conditions, but now that we are growing in level and going to face monsters and spellcasters which can often cause conditions, I think it's a must for me to add them to the screen. </p><p></p><p>I can probably remove equipment packs tho... I kept them there so that players would just mark which pack they had and asked me "do I have a <insert mundane tool> in my pack" instead of marking down everything on the character sheet, but at some point I designed and printed extra equipment sheets so they could keep track of everything. </p><p></p><p>Underwater combat will stay as we have a Druid who likes luring foes into water and then turn into a shark <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8053424, member: 1465"] It may sound strange but we haven't had that frequent need for checking conditions, but now that we are growing in level and going to face monsters and spellcasters which can often cause conditions, I think it's a must for me to add them to the screen. I can probably remove equipment packs tho... I kept them there so that players would just mark which pack they had and asked me "do I have a <insert mundane tool> in my pack" instead of marking down everything on the character sheet, but at some point I designed and printed extra equipment sheets so they could keep track of everything. Underwater combat will stay as we have a Druid who likes luring foes into water and then turn into a shark :) [/QUOTE]
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