Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What you want in a module
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Harlock" data-source="post: 193311" data-attributes="member: 4545"><p>I agree with most everyone so far. Maps are very important to me. A handout of $200 would probably be a little cost prohibitive for most DMs to use since the publisher would probably make it hardbound and color it and charge $239.95 for it. What I really buy an adventure for is stuff I can steal or drop into my setting with little or no effort. Of course it's hard for a publisher to predict what knid of game every DM is running, so obviously no module will hit with everyone 100% of the time. Also, I really go for good writing. And, the thing that hacks me off more than anything is when a room descrition or read-aloud tells the players what their characters feel emotionally. "The writhing mass of tentacles rfightens you." BS. Players decide how their characters react to any situation. It's fine to describe the five senses, and even extra sensory stuff sometmies, but never tell a player he feels fear, anger, or even happiness unless he is under some sort of compulsion. Well, that's my opinion anyway. Your opinion may vary. The most important thing for me is that the adventure is fun for me and for my players. Otherwise, why bother, right?</p></blockquote><p></p>
[QUOTE="Harlock, post: 193311, member: 4545"] I agree with most everyone so far. Maps are very important to me. A handout of $200 would probably be a little cost prohibitive for most DMs to use since the publisher would probably make it hardbound and color it and charge $239.95 for it. What I really buy an adventure for is stuff I can steal or drop into my setting with little or no effort. Of course it's hard for a publisher to predict what knid of game every DM is running, so obviously no module will hit with everyone 100% of the time. Also, I really go for good writing. And, the thing that hacks me off more than anything is when a room descrition or read-aloud tells the players what their characters feel emotionally. "The writhing mass of tentacles rfightens you." BS. Players decide how their characters react to any situation. It's fine to describe the five senses, and even extra sensory stuff sometmies, but never tell a player he feels fear, anger, or even happiness unless he is under some sort of compulsion. Well, that's my opinion anyway. Your opinion may vary. The most important thing for me is that the adventure is fun for me and for my players. Otherwise, why bother, right? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What you want in a module
Top