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<blockquote data-quote="Walter_J" data-source="post: 193530" data-attributes="member: 2938"><p>Hi, All,</p><p>I've been reading thread like this, in addition to letters and actual conversations, for two years. When I put NRP together, I kept a lot of "what gamers want" in mind and here's a FEW of the features I worked into the products I'm writing:</p><p></p><p>1. Adaptability--in the introductory section I include a bulleted list of items GM's may need to change for setting reasons and where in the module those items can be found.</p><p></p><p>2. Flexibility--I believe a product should be as useful to the GM as possible. I covered a range from multiple hooks and reasons why adventurers may want to get involved, incorporating the product into a campaign and what elements could be used to "form" a campaign, an optional encounter table for higher level PC's (or for variety), a "Bringing to life" section to loose that static feeling and for "site based" adventures with multiple entrances/exits, which entrances are good for what levels and what plot hooks/goals.</p><p></p><p>3. Modular--I've made every effort to develop a "site" (be it dungeon, town or forest) or portion of a module so that the GM can yank out what they want and put it where they want. In the very near future I'll be including an "Impact" section which will describe what happens to an area when you put a particular adventure site there.</p><p></p><p>4. NPC's -- they have personality, motivation and goals of their own.</p><p></p><p>5. The OnGoing Campaign--for those that want something longer, 90+% of our products have what I titled "The OnGoing Campaign" which allow GM's to link together various products by following one or more story threads WITHOUT having to follow a linear path (i.e. you don't have to go from A1 to A2. You could go from A1 to A2, C1, X3 and so forth depending on the story line you want to follow).</p><p></p><p>Those are a few of the items I can come up with off the top of my head. In the very near future I'll be developing a more complete list and posting it on our web-site. Forgive the shameless plug, but these types of threads are a big part of why NRP was formed. That and I lost my day job yesterday due to "economic reasons" and really need to promote the company : )</p><p></p><p>Good gaming!</p><p>Walter</p></blockquote><p></p>
[QUOTE="Walter_J, post: 193530, member: 2938"] Hi, All, I've been reading thread like this, in addition to letters and actual conversations, for two years. When I put NRP together, I kept a lot of "what gamers want" in mind and here's a FEW of the features I worked into the products I'm writing: 1. Adaptability--in the introductory section I include a bulleted list of items GM's may need to change for setting reasons and where in the module those items can be found. 2. Flexibility--I believe a product should be as useful to the GM as possible. I covered a range from multiple hooks and reasons why adventurers may want to get involved, incorporating the product into a campaign and what elements could be used to "form" a campaign, an optional encounter table for higher level PC's (or for variety), a "Bringing to life" section to loose that static feeling and for "site based" adventures with multiple entrances/exits, which entrances are good for what levels and what plot hooks/goals. 3. Modular--I've made every effort to develop a "site" (be it dungeon, town or forest) or portion of a module so that the GM can yank out what they want and put it where they want. In the very near future I'll be including an "Impact" section which will describe what happens to an area when you put a particular adventure site there. 4. NPC's -- they have personality, motivation and goals of their own. 5. The OnGoing Campaign--for those that want something longer, 90+% of our products have what I titled "The OnGoing Campaign" which allow GM's to link together various products by following one or more story threads WITHOUT having to follow a linear path (i.e. you don't have to go from A1 to A2. You could go from A1 to A2, C1, X3 and so forth depending on the story line you want to follow). Those are a few of the items I can come up with off the top of my head. In the very near future I'll be developing a more complete list and posting it on our web-site. Forgive the shameless plug, but these types of threads are a big part of why NRP was formed. That and I lost my day job yesterday due to "economic reasons" and really need to promote the company : ) Good gaming! Walter [/QUOTE]
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