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What' your favorite class handbook?
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<blockquote data-quote="Madfox" data-source="post: 96950" data-attributes="member: 1714"><p>To be honest, as of yet I have only seen certain parts of the Masters of the Wild due to living in Europe. It surprises me how much the opinion on this book differs between people. On the one hand I hear people describing it as a well-done balanced book, but on the other hand people are complaining it is power-game heaven. From what I have seen, I am not all too happy with it. A class that forces a berserker to make a will save to get out of rage or else he will start killing friends? I know this image fits the berserker of old, but it can cause quite a disturbance in a game. A character that can burn magical items to boost his powers? Somehow I don't feel too good about it (though I heard they dealt with it reasonably). A feat that gives a druid blindsight 60 ft? O well, I will wait with my judgement to I have actually read the whole book.</p><p></p><p>My favourite is the Tomb and Blood by far, followed by Defenders of Faith (except for the rather bland and boring prestige classes and prestige domains, especially good where the new uses of turning). Lowest on my list is Songs and Silence, the prestige classes were terrible (except perhaps the dungeon delver and the thief-acrobat), the contents was rather boring (several pages of musical instruments and advice on thief organisations and how to roleplay a bard or rogue). Only the part on trap making and tumbling was good IMO.</p></blockquote><p></p>
[QUOTE="Madfox, post: 96950, member: 1714"] To be honest, as of yet I have only seen certain parts of the Masters of the Wild due to living in Europe. It surprises me how much the opinion on this book differs between people. On the one hand I hear people describing it as a well-done balanced book, but on the other hand people are complaining it is power-game heaven. From what I have seen, I am not all too happy with it. A class that forces a berserker to make a will save to get out of rage or else he will start killing friends? I know this image fits the berserker of old, but it can cause quite a disturbance in a game. A character that can burn magical items to boost his powers? Somehow I don't feel too good about it (though I heard they dealt with it reasonably). A feat that gives a druid blindsight 60 ft? O well, I will wait with my judgement to I have actually read the whole book. My favourite is the Tomb and Blood by far, followed by Defenders of Faith (except for the rather bland and boring prestige classes and prestige domains, especially good where the new uses of turning). Lowest on my list is Songs and Silence, the prestige classes were terrible (except perhaps the dungeon delver and the thief-acrobat), the contents was rather boring (several pages of musical instruments and advice on thief organisations and how to roleplay a bard or rogue). Only the part on trap making and tumbling was good IMO. [/QUOTE]
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