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What' your favorite class handbook?
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<blockquote data-quote="maddman75" data-source="post: 96971" data-attributes="member: 2673"><p>Masters of the wild - by far the best. The Frenzied Berzerker is interesting for an NPC, but not as a PC - I'd probably disallow it as too disruptive to the group. The SHifter is very interesting, one I'd love to play myself. The Forsaker (aforementioned class that gets powers by destroying magic items) made me nervous that it would be too underpowered at first, as they can't use ANY magic or magic items, and have to roll a saving throw to resist healing magic.</p><p></p><p>The feats are great - not too powerful but interesting abilities to let you focus your character in a paticular direction.</p><p></p><p>Next fave is Tome and Blood. Solid book, good class, interesting feats. No real problems with it.</p><p></p><p>Song and Silence wasn't too bad. The different musical instruments actually altering the musical ability is interesting, though I'd like to have seen some of the more interesting 2e kits made into classes.</p><p></p><p>Defenders of the Faith isn't bad, it was just kind of bland. Divine feats were the coolest part</p><p></p><p>Sword and Fist - need I say more? Mercurial Weapons are just plain silly. The classes are either uninteresting or overpowered.</p></blockquote><p></p>
[QUOTE="maddman75, post: 96971, member: 2673"] Masters of the wild - by far the best. The Frenzied Berzerker is interesting for an NPC, but not as a PC - I'd probably disallow it as too disruptive to the group. The SHifter is very interesting, one I'd love to play myself. The Forsaker (aforementioned class that gets powers by destroying magic items) made me nervous that it would be too underpowered at first, as they can't use ANY magic or magic items, and have to roll a saving throw to resist healing magic. The feats are great - not too powerful but interesting abilities to let you focus your character in a paticular direction. Next fave is Tome and Blood. Solid book, good class, interesting feats. No real problems with it. Song and Silence wasn't too bad. The different musical instruments actually altering the musical ability is interesting, though I'd like to have seen some of the more interesting 2e kits made into classes. Defenders of the Faith isn't bad, it was just kind of bland. Divine feats were the coolest part Sword and Fist - need I say more? Mercurial Weapons are just plain silly. The classes are either uninteresting or overpowered. [/QUOTE]
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