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What' your favorite class handbook?
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<blockquote data-quote="Psion" data-source="post: 97289" data-attributes="member: 172"><p>Nope, actually, I had an adaptation in my game of them that used what I call "executioner swords". When mercurial swords came along, they were just perfect.</p><p></p><p>At any rate, I too thought that Masters of the Wild was the best. Less fluff, less greyhawk-specific crap, more good ideas, more mature, ready to roll, relatively errata-free rules in comparison to the other books.</p><p></p><p>T&B second. Lots of good ideas and good material, but held back by an all to boring spell section (Magic of Faerun is what this book should have been in the spell department) and some classes are just a touch too eccentric for general use.</p><p></p><p>S&F third. Probably the best class selection, but heavy on errata and greyhawk specific material.</p><p></p><p>DotF fourth. Ideas way too narrow and nearly as much greyhawk specific stuff as S&F.</p><p></p><p>S&S last. Not a player oriented book and did almost NOTHING for the bard. Overall rules solid, but bland. Not to mention Roach's artwork... yeesh! (As a GM oriented book, it does a little better.)</p></blockquote><p></p>
[QUOTE="Psion, post: 97289, member: 172"] Nope, actually, I had an adaptation in my game of them that used what I call "executioner swords". When mercurial swords came along, they were just perfect. At any rate, I too thought that Masters of the Wild was the best. Less fluff, less greyhawk-specific crap, more good ideas, more mature, ready to roll, relatively errata-free rules in comparison to the other books. T&B second. Lots of good ideas and good material, but held back by an all to boring spell section (Magic of Faerun is what this book should have been in the spell department) and some classes are just a touch too eccentric for general use. S&F third. Probably the best class selection, but heavy on errata and greyhawk specific material. DotF fourth. Ideas way too narrow and nearly as much greyhawk specific stuff as S&F. S&S last. Not a player oriented book and did almost NOTHING for the bard. Overall rules solid, but bland. Not to mention Roach's artwork... yeesh! (As a GM oriented book, it does a little better.) [/QUOTE]
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