Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
What Your XP Level Says About Your Character?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pdzoch" data-source="post: 6962137" data-attributes="member: 80982"><p>I view experience and levels with skills/expertise. It is separate from their fame or renown in the world, and I think it should be. Separation of the two allows for a high level character to look unassuming. Or for a high level character to be legendary (or source of rumored power) while being obscure (a'la "You're Hercules?). It also allows for a low level character to have a noble background effectively.</p><p></p><p>Levels of a character equates to their capabilities in the game, mostly mechanical, but some are story driven.</p><p></p><p>But the story can not rely on only level progression for player happiness (though, as a young munchkin, I probably was good with advancing). The story has to be supported with other rewards</p><p></p><p>I think the player's handbook lays out some pretty good guidelines on this in their tiers of play for heroes (PHB 15):</p><p></p><p>"Tiers of Play The shading in the Character Advancement table shows the four tiers of play. The tiers don’t have any rules associated with them; they are a general description of how the play experience changes as characters gain levels.</p><p></p><p> In the first tier (levels 1-4), characters are effectively apprentice adventurers. They are learning the features that define them as members of particular classes, including the major choices that flavor their class features as they advance (such as a wizard’s Arcane Tradition or a fighter’s Martial Archetype). The threats they face are relatively minor, usually posing a danger to local farmsteads or villages.</p><p></p><p> In the second tier (levels 5-10), characters come into their own. Many spellcasters gain access to 3rd-level spells at the start of this tier, crossing a new threshold of magical power with spells such as fireball and lightning bolt. At this tier, many weapon-using classes gain the ability to make multiple attacks in one round. These characters have become important, facing dangers that threaten cities and kingdoms.</p><p></p><p> In the third tier (levels 11-16), characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters gain access to 6th-level spells, some of which create effects previously impossible for player characters to achieve. Other characters gain features that allow them to make more attacks or do more impressive things with those attacks. These mighty adventurers often confront threats to whole regions and continents.</p><p></p><p> At the fourth tier (levels 17-20), characters achieve the pinnacle of their class features, becoming heroic (or villainous) archetypes in their own right. The fate of the world or even the fundamental order of the multiverse might hang in the balance during their adventures."</p><p></p><p>Essentially:</p><p>1-4 - Local Heroes</p><p>5-10 - Regional Heroes</p><p>11-16 - National/Kingdom Heroes</p><p>16-20 - Planar/World Heroes</p><p></p><p>The DM's guide contains many types of alternate awards that are appropriate for each level of heroism/fame. I view these not only as rewards, but also manifestations of their renown commensurate with their levels.</p><p></p><p>For example, in the past I had awarded a rank in the royal military (knighthood) for some characters of a certain level. The NPCs of similar military rank, who have earned it through hereditary means and the minimal martial demonstration, were far below the CR/level of the characters just awarded the rank.</p><p></p><p>XP and fame. Two different things, but interrelated.</p></blockquote><p></p>
[QUOTE="pdzoch, post: 6962137, member: 80982"] I view experience and levels with skills/expertise. It is separate from their fame or renown in the world, and I think it should be. Separation of the two allows for a high level character to look unassuming. Or for a high level character to be legendary (or source of rumored power) while being obscure (a'la "You're Hercules?). It also allows for a low level character to have a noble background effectively. Levels of a character equates to their capabilities in the game, mostly mechanical, but some are story driven. But the story can not rely on only level progression for player happiness (though, as a young munchkin, I probably was good with advancing). The story has to be supported with other rewards I think the player's handbook lays out some pretty good guidelines on this in their tiers of play for heroes (PHB 15): "Tiers of Play The shading in the Character Advancement table shows the four tiers of play. The tiers don’t have any rules associated with them; they are a general description of how the play experience changes as characters gain levels. In the first tier (levels 1-4), characters are effectively apprentice adventurers. They are learning the features that define them as members of particular classes, including the major choices that flavor their class features as they advance (such as a wizard’s Arcane Tradition or a fighter’s Martial Archetype). The threats they face are relatively minor, usually posing a danger to local farmsteads or villages. In the second tier (levels 5-10), characters come into their own. Many spellcasters gain access to 3rd-level spells at the start of this tier, crossing a new threshold of magical power with spells such as fireball and lightning bolt. At this tier, many weapon-using classes gain the ability to make multiple attacks in one round. These characters have become important, facing dangers that threaten cities and kingdoms. In the third tier (levels 11-16), characters have reached a level of power that sets them high above the ordinary populace and makes them special even among adventurers. At 11th level, many spellcasters gain access to 6th-level spells, some of which create effects previously impossible for player characters to achieve. Other characters gain features that allow them to make more attacks or do more impressive things with those attacks. These mighty adventurers often confront threats to whole regions and continents. At the fourth tier (levels 17-20), characters achieve the pinnacle of their class features, becoming heroic (or villainous) archetypes in their own right. The fate of the world or even the fundamental order of the multiverse might hang in the balance during their adventures." Essentially: 1-4 - Local Heroes 5-10 - Regional Heroes 11-16 - National/Kingdom Heroes 16-20 - Planar/World Heroes The DM's guide contains many types of alternate awards that are appropriate for each level of heroism/fame. I view these not only as rewards, but also manifestations of their renown commensurate with their levels. For example, in the past I had awarded a rank in the royal military (knighthood) for some characters of a certain level. The NPCs of similar military rank, who have earned it through hereditary means and the minimal martial demonstration, were far below the CR/level of the characters just awarded the rank. XP and fame. Two different things, but interrelated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What Your XP Level Says About Your Character?
Top