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What You're Missing with Torches in B/X D&D
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<blockquote data-quote="CreamCloud0" data-source="post: 9821657" data-attributes="member: 7034710"><p>i think the thing is you have to have exploration mechanics and world design that are interesting and engaging and not just '<em>you travel for three days to get to your destination, mark off provisions and now i'm going to roll to check for random encounters on the way</em>' there needs to be things out there to find that are worth finding and doing, honestly i think gold for XP helped exploration as you were always scrounging around for more dungeons, temples and hidden treasure troves which would contain more gold. </p><p></p><p>i'd simplify the encumbrance mechanics to a points based system, but the real thing i think that matters is revising equipment, tools and gear, the things you carry have to be important and have uses you care about for you to care that you're carrying them.</p></blockquote><p></p>
[QUOTE="CreamCloud0, post: 9821657, member: 7034710"] i think the thing is you have to have exploration mechanics and world design that are interesting and engaging and not just '[I]you travel for three days to get to your destination, mark off provisions and now i'm going to roll to check for random encounters on the way[/I]' there needs to be things out there to find that are worth finding and doing, honestly i think gold for XP helped exploration as you were always scrounging around for more dungeons, temples and hidden treasure troves which would contain more gold. i'd simplify the encumbrance mechanics to a points based system, but the real thing i think that matters is revising equipment, tools and gear, the things you carry have to be important and have uses you care about for you to care that you're carrying them. [/QUOTE]
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Community
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What You're Missing with Torches in B/X D&D
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