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Whatever happened to all the adventurous heroes?
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<blockquote data-quote="Thornir Alekeg" data-source="post: 1789449" data-attributes="member: 15651"><p>I understand what you mean. This seems to me to be a new trend in roleplaying - especially at the start of a campaign. The traditional hero is considered so cliche that people are avoiding it to start with. I've seen many players create their low-level characters as "reluctant" heroes at best until they can then develop further motivations for them to take on the role of hero. Other just create these character personalites that result in a character that will not act as a hero and the players faithfully stick to it. These players can be a real challenge as you always have to be ready for them to scuttle any ideas you have because they are not willing to risk their character's neck to persue plot hooks without a personal motivation - then they either complain about being bored because nothing interesting happend or about being railroaded when they are forced to act.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 1789449, member: 15651"] I understand what you mean. This seems to me to be a new trend in roleplaying - especially at the start of a campaign. The traditional hero is considered so cliche that people are avoiding it to start with. I've seen many players create their low-level characters as "reluctant" heroes at best until they can then develop further motivations for them to take on the role of hero. Other just create these character personalites that result in a character that will not act as a hero and the players faithfully stick to it. These players can be a real challenge as you always have to be ready for them to scuttle any ideas you have because they are not willing to risk their character's neck to persue plot hooks without a personal motivation - then they either complain about being bored because nothing interesting happend or about being railroaded when they are forced to act. [/QUOTE]
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Whatever happened to all the adventurous heroes?
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