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Whatever happened to all the adventurous heroes?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1792217" data-attributes="member: 1165"><p>I can see why this happened. Something similar happened to me in a Modern campaign.</p><p></p><p>1) The GM didn't oversee character creation. In my group the GM (there are many of them, and I'm guilty of this too) usually lets in anything that isn't broken or stupid, so virtually every time we start a campaign the group doesn't get along?</p><p></p><p>My character joined the group when two members tried to kill him... until the GM threatened the world with magical explosion I was a reluctant adventurer. And this was a <em>good</em> campaign by a <em>good</em> GM. Engaging players simply isn't easy.</p><p></p><p>Did the characters get made up some days before the campaign started, or on the same day? The latter gives you less time to dodge.</p><p></p><p>2) Low-level characters <em>are</em> fragile. Even with the CR system, etc, low-level characters die at a fairly high rate. (Compare the damage a 2nd-level rogue can do with sneak attack compared to his hit points, and you'll see one reason why PCs don't always rush to the fore.)</p><p></p><p>And if they weren't all wearing armor... I mean, when I play an armored character I rarely wear armor in the sanctity of my room unless I have reason to fear assassins.</p><p></p><p>3) You'll need something more interesting than faint screams. My character would have gone to take a look... unless he thought there were guards to take care of it. Other characters might be less likely to do so.</p><p></p><p>PS I saw lots of reference to "your family is in trouble" etc in this thread (not from you, of course). Resist the temptation to rail-road the PCs that way-in DnD families are already a big weakness, even if they're not getting kidnapped. There's a good chance they'll say "I'm an orphan".</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1792217, member: 1165"] I can see why this happened. Something similar happened to me in a Modern campaign. 1) The GM didn't oversee character creation. In my group the GM (there are many of them, and I'm guilty of this too) usually lets in anything that isn't broken or stupid, so virtually every time we start a campaign the group doesn't get along? My character joined the group when two members tried to kill him... until the GM threatened the world with magical explosion I was a reluctant adventurer. And this was a [i]good[/i] campaign by a [i]good[/i] GM. Engaging players simply isn't easy. Did the characters get made up some days before the campaign started, or on the same day? The latter gives you less time to dodge. 2) Low-level characters [i]are[/i] fragile. Even with the CR system, etc, low-level characters die at a fairly high rate. (Compare the damage a 2nd-level rogue can do with sneak attack compared to his hit points, and you'll see one reason why PCs don't always rush to the fore.) And if they weren't all wearing armor... I mean, when I play an armored character I rarely wear armor in the sanctity of my room unless I have reason to fear assassins. 3) You'll need something more interesting than faint screams. My character would have gone to take a look... unless he thought there were guards to take care of it. Other characters might be less likely to do so. PS I saw lots of reference to "your family is in trouble" etc in this thread (not from you, of course). Resist the temptation to rail-road the PCs that way-in DnD families are already a big weakness, even if they're not getting kidnapped. There's a good chance they'll say "I'm an orphan". [/QUOTE]
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