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Whatever happened to all the adventurous heroes?
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<blockquote data-quote="Elder-Basilisk" data-source="post: 1792637" data-attributes="member: 3146"><p>Maybe so, but even "personally motivate" non-heroic adventurers need to be motivated <strong><em>To Adventure</em></strong>. It's all well and good that a character may be motivated to engage in day trading in the exchange market or try to seduce the lovely lady from around the corner but if he's not interested in adventuring then his role in the campaign is only going to be to bore the other players by running every direction except the one they want to go in. "Get yourselves another drink or go to the bathroom, the next fifteen minutes belong to Billy the Expert and his attempt to manipulate the local commodities market."</p><p></p><p>The kind of railroading you discuss doesn't sound very fun to me either. However, one way or the other, if you want to play D&D, either your character has to bring his own motivation <em><strong>to adventure</strong></em> or the DM has to provide a motivation <em><strong>to adventure</strong></em>. DMs providing motivation tend to be things like "you're slaves under the lash of Turosh Mak, how do you escape," "There are epic level ringwraiths coming to kill you; you might be safe in Rivendell, what do you want to do oh first level halfling aristocrat?" "You're accused of a crime and have two days to clear your name or you will be hanged," etc.</p><p></p><p>Adventuring is the nature of the game. Either you adventure or you don't play. And that's the nature of motivation to adventure (or more specifically, to join in a specific adventure with specific companions): You either want to do it or someone makes you. If you don't want to do it and nobody makes you, then you don't do it. If you don't adventure, you don't play. If you don't play, you need new characters or a new campaign.</p><p></p><p>That's not to say that the DMs always run good campaigns but it does mean that, if you want to play in a campaign, it's your responsibility to design a character who wants to do what the campaign's about and if you don't, you've no ground to whine about being railroaded.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 1792637, member: 3146"] Maybe so, but even "personally motivate" non-heroic adventurers need to be motivated [b][i]To Adventure[/i][/b]. It's all well and good that a character may be motivated to engage in day trading in the exchange market or try to seduce the lovely lady from around the corner but if he's not interested in adventuring then his role in the campaign is only going to be to bore the other players by running every direction except the one they want to go in. "Get yourselves another drink or go to the bathroom, the next fifteen minutes belong to Billy the Expert and his attempt to manipulate the local commodities market." The kind of railroading you discuss doesn't sound very fun to me either. However, one way or the other, if you want to play D&D, either your character has to bring his own motivation [i][b]to adventure[/b][/i][b][/b] or the DM has to provide a motivation [i][b]to adventure[/b][/i][b][/b]. DMs providing motivation tend to be things like "you're slaves under the lash of Turosh Mak, how do you escape," "There are epic level ringwraiths coming to kill you; you might be safe in Rivendell, what do you want to do oh first level halfling aristocrat?" "You're accused of a crime and have two days to clear your name or you will be hanged," etc. Adventuring is the nature of the game. Either you adventure or you don't play. And that's the nature of motivation to adventure (or more specifically, to join in a specific adventure with specific companions): You either want to do it or someone makes you. If you don't want to do it and nobody makes you, then you don't do it. If you don't adventure, you don't play. If you don't play, you need new characters or a new campaign. That's not to say that the DMs always run good campaigns but it does mean that, if you want to play in a campaign, it's your responsibility to design a character who wants to do what the campaign's about and if you don't, you've no ground to whine about being railroaded. [/QUOTE]
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