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Whatever happened to all the adventurous heroes?
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<blockquote data-quote="ForceUser" data-source="post: 1798277" data-attributes="member: 2785"><p>I prefer that players play heroic characters in my campaigns, but without prompting from me. If I have to prod them to make heroic decisions and sacrifices, then it's moot and I get no enjoyment from their choices.</p><p></p><p>The truth is that most people aren't heroes, nor do they choose to roleplay them - that's what makes heroes special. Heroes are self-sacrificing. Heroes are brave, or make brave choices despite their fears. Heroes raise the bar for everyone, exemplifying an ideal that is difficult for most people to look up to - specifically, the ability to put the needs of others before one's personal needs. </p><p></p><p>Truely heroic PCs are rare, and I'm okay with that. Most players make their characters' choices based on their real-world paradigm or their personal ideology; it's difficult for most role-players to separate what they believe, do and say from what their character would believe, do and say. That's okay. Nobody's playing to win an Oscar.</p><p></p><p>Once in a while, though, a player will submerse themselves in the story and make a truly heroic sacrifice based on what is required within the context of the moment, without immediate regard for the wellbeing, or indeed, the very survival of their character. When such an event occurs - without DM prodding - it is a glorious moment in the campaign that will be remembered forever. As a DM, that's what I live for. As a player, that's what I play for. All other moments in a campaign are merely the prelude to greatness.</p></blockquote><p></p>
[QUOTE="ForceUser, post: 1798277, member: 2785"] I prefer that players play heroic characters in my campaigns, but without prompting from me. If I have to prod them to make heroic decisions and sacrifices, then it's moot and I get no enjoyment from their choices. The truth is that most people aren't heroes, nor do they choose to roleplay them - that's what makes heroes special. Heroes are self-sacrificing. Heroes are brave, or make brave choices despite their fears. Heroes raise the bar for everyone, exemplifying an ideal that is difficult for most people to look up to - specifically, the ability to put the needs of others before one's personal needs. Truely heroic PCs are rare, and I'm okay with that. Most players make their characters' choices based on their real-world paradigm or their personal ideology; it's difficult for most role-players to separate what they believe, do and say from what their character would believe, do and say. That's okay. Nobody's playing to win an Oscar. Once in a while, though, a player will submerse themselves in the story and make a truly heroic sacrifice based on what is required within the context of the moment, without immediate regard for the wellbeing, or indeed, the very survival of their character. When such an event occurs - without DM prodding - it is a glorious moment in the campaign that will be remembered forever. As a DM, that's what I live for. As a player, that's what I play for. All other moments in a campaign are merely the prelude to greatness. [/QUOTE]
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Whatever happened to all the adventurous heroes?
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