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Whatever Happened to D&D's Underdog?
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<blockquote data-quote="touc" data-source="post: 7734862" data-attributes="member: 19270"><p>Interesting trip back in D&D history!</p><p></p><p>From time to time, we play a 0-level, one-shot DCC adventure (DCC) instead of our usual D&D game. It's largely comic-relief, and for us, that's a good thing. We're not afraid to lose these characters and instead develop (often absurd and hilarious) stories and interactions. [sblock] I've never laughed so hard in a game than our last session. Ever. One of our gamers decided to name his randomly assigned and generated 0-level hero "Creepy Frank," who everyone in the village knew was creepy for a reason. Creepy Frank and his creepy dog lurked at the back of the 0-level mob, and I about choked when, in battle, he declared (right before the DM rolled the attack) that Creepy Frank had opened up his shirt, was touching his chest, and saying "oh yeah" with a touch of pleasure in his voice as the monster charged. Of course Creepy Frank was subsequently impaled on a spear and died with a smile on his face. Was it ever intended that Creepy Frank become his primary character for future play? Absolutely not, and with 2 hit points, a hit = dead. The unpredictable and unlikely nature of these characters every achieving any glory, much less taking out a major bad guy, created the story. [/sblock]</p><p></p><p>As it is with MrZedda and per the spoiler, 0-level is a novelty for us, a significant contrast from the fairly dynamic 1st level D&D character. </p><p></p><p>I was tempted but never ran <em>Treasure Hunt</em>. Level 0 appears premised around developing an identity for a character, and my games can accomplish this through a dice-less role-play prequel to a campaign rather than the harshness of 0-level fatality rates.</p></blockquote><p></p>
[QUOTE="touc, post: 7734862, member: 19270"] Interesting trip back in D&D history! From time to time, we play a 0-level, one-shot DCC adventure (DCC) instead of our usual D&D game. It's largely comic-relief, and for us, that's a good thing. We're not afraid to lose these characters and instead develop (often absurd and hilarious) stories and interactions. [sblock] I've never laughed so hard in a game than our last session. Ever. One of our gamers decided to name his randomly assigned and generated 0-level hero "Creepy Frank," who everyone in the village knew was creepy for a reason. Creepy Frank and his creepy dog lurked at the back of the 0-level mob, and I about choked when, in battle, he declared (right before the DM rolled the attack) that Creepy Frank had opened up his shirt, was touching his chest, and saying "oh yeah" with a touch of pleasure in his voice as the monster charged. Of course Creepy Frank was subsequently impaled on a spear and died with a smile on his face. Was it ever intended that Creepy Frank become his primary character for future play? Absolutely not, and with 2 hit points, a hit = dead. The unpredictable and unlikely nature of these characters every achieving any glory, much less taking out a major bad guy, created the story. [/sblock] As it is with MrZedda and per the spoiler, 0-level is a novelty for us, a significant contrast from the fairly dynamic 1st level D&D character. I was tempted but never ran [I]Treasure Hunt[/I]. Level 0 appears premised around developing an identity for a character, and my games can accomplish this through a dice-less role-play prequel to a campaign rather than the harshness of 0-level fatality rates. [/QUOTE]
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