Angel Tarragon
Dawn Dragon
Very true. I,myself, am a d20holic. The system is perfect for my taste.jdrakeh said:I suspect that the number of gamers with the free time and dedication to do wholesale setting conversions is extremely tiny.
Very true. I,myself, am a d20holic. The system is perfect for my taste.jdrakeh said:I suspect that the number of gamers with the free time and dedication to do wholesale setting conversions is extremely tiny.
Frukathka said:Very true. I,myself, am a d20holic. The system is perfect for my taste.
I suspect that the number of gamers with the free time and dedication to do wholesale setting conversions is extremely tiny.
Dannyalcatraz said:While true, there is the open question of just how much work is neccessary. Here, at least, conversion issues to straight D20, or even many D20 variants, would be minimal.
Tonguez said:Doug I think I have the two adventures that were on the Septentrionalis site stashed somewhere (iirc one involved gunrunners and Shawnee, the other involved Ghouls in the Church graveyard)
Would it not be relatively simple to make these available to appease the masses?
Leatherfut said:I have to wonder if d20 hurt the sales of your game. I know this isn't the usual thinking, d20 sells better than everything else. I thought the premise of the game was very interesting before it came out, but when it was released I passed over it because it sounded like it was d&d slapped on to colonial America. Now that I've come back and read all the reviews, previews, free adventure and forum threads, there is obviously much more to this game and it looks great.
My point is that it didn't seem to appeal to the d&d players and on the surface seemed wrong to those that didn't like d&d but wanted to play early America.
dougmander said:I designed Northern Crown to be something that D&D players could get into with a minimum of new rules to swallow. I don't really have sufficient insight into the RPG publishing business to know if that was a wise decision or not. It didn't seem to bother John or Michelle at Atlas Games, so I didn't fret about it either.