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Whatever happened to social combat?
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<blockquote data-quote="Mistwell" data-source="post: 4291511" data-attributes="member: 2525"><p>Well then they did. Because yes, the focus is on not overcomplicating things.</p><p></p><p></p><p></p><p>Wait, gamers debating rules on the internet is a good indication of actual complexity for you? Yes, apparently, could have fooled you..</p><p></p><p>As for the specific of what you just said, most of that is pure rubbish. One guy thinks the spellbook for example costs money, and everyone else doesn't. That's not really what you would call a complicated debate about the rules. You want complicated debates, go to the 3.5 rules forum. I can give you about 100 topics that resulted in threads so long people forgot what topic they were even talking about to begin with. That will happen with 4e eventually too (because gamers love to debate the rules), but so far it's hardly anything to call complicated.</p><p></p><p></p><p></p><p>You exaggerating about what is an actual 5% to 10% shift isn't the fault of the rules, it's your own paranoia. You didn't need to do all that. Your character would have been perfectly playable without all that. You made a choice to min/max, and the rules didn't force you to make that choice.</p><p></p><p></p><p></p><p>I find the index to be a marked improvement over other game books. Your mileage apparently varies.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 4291511, member: 2525"] Well then they did. Because yes, the focus is on not overcomplicating things. Wait, gamers debating rules on the internet is a good indication of actual complexity for you? Yes, apparently, could have fooled you.. As for the specific of what you just said, most of that is pure rubbish. One guy thinks the spellbook for example costs money, and everyone else doesn't. That's not really what you would call a complicated debate about the rules. You want complicated debates, go to the 3.5 rules forum. I can give you about 100 topics that resulted in threads so long people forgot what topic they were even talking about to begin with. That will happen with 4e eventually too (because gamers love to debate the rules), but so far it's hardly anything to call complicated. You exaggerating about what is an actual 5% to 10% shift isn't the fault of the rules, it's your own paranoia. You didn't need to do all that. Your character would have been perfectly playable without all that. You made a choice to min/max, and the rules didn't force you to make that choice. I find the index to be a marked improvement over other game books. Your mileage apparently varies. [/QUOTE]
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Whatever happened to social combat?
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