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General Tabletop Discussion
*Pathfinder & Starfinder
Whatever happened to social combat?
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<blockquote data-quote="GnomeWorks" data-source="post: 4292498" data-attributes="member: 162"><p>The mechanical contents of a system give a general feel for how the system plays and is meant to be used.</p><p></p><p>4e's heavy emphasis on combat gives a feeling that the game is intended for combat, and little else. Yes, there is content for skill challenges and such, but those mechanics and discussions are quite clearly more limited in material and scope than what is available for purposes of combat.</p><p></p><p>Not only that, but there are a few threads floating about describing just how screwy 4e's skill challenge system is. It is clearly not as well-thought-out (too many hyphens?) as the combat system, nor are there nearly as many character options supporting it. The majority of the feats and powers support combat, not social interaction.</p><p></p><p>Some may call that a good thing, that mechanics inhibit RP and such, and perhaps they're right. But the fact remains that 4e is very heavily focused on combat, mechanically, and that will have an impact on how it's played. If more detailed, mechanically-tight rules had been put in place for "social combat," perhaps the game would not feel as combat-centric as it does.</p></blockquote><p></p>
[QUOTE="GnomeWorks, post: 4292498, member: 162"] The mechanical contents of a system give a general feel for how the system plays and is meant to be used. 4e's heavy emphasis on combat gives a feeling that the game is intended for combat, and little else. Yes, there is content for skill challenges and such, but those mechanics and discussions are quite clearly more limited in material and scope than what is available for purposes of combat. Not only that, but there are a few threads floating about describing just how screwy 4e's skill challenge system is. It is clearly not as well-thought-out (too many hyphens?) as the combat system, nor are there nearly as many character options supporting it. The majority of the feats and powers support combat, not social interaction. Some may call that a good thing, that mechanics inhibit RP and such, and perhaps they're right. But the fact remains that 4e is very heavily focused on combat, mechanically, and that will have an impact on how it's played. If more detailed, mechanically-tight rules had been put in place for "social combat," perhaps the game would not feel as combat-centric as it does. [/QUOTE]
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Whatever happened to social combat?
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