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Whatever happened to Spycraft?
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<blockquote data-quote="TheAuldGrump" data-source="post: 3976357" data-attributes="member: 6957"><p>Or just not enough notice that they have been released. Communities, gaming and otherwise, can be insular, unless something is brought to the members' attention then it is unlikely to be noticed.</p><p></p><p>In that spirit - Currently Available Spycraft 2.0 Material:</p><p></p><p>Print and PDF</p><p>Spycraft 2.0 2nd Printing (minor revisions, and a major redesign of the Gear section. Same information, vastly improved layout.)</p><p>World on Fire (Campaign setting, basically our world with an additional helping of espionage and paranoia.)</p><p></p><p>PDF Only</p><p>Origin of the Species: Light of Olympus (The first fantasy supplement for the game, adds Satyrs, Gorgons, Merfolk, and Centaurs as playable races.)</p><p>Back to Basics (The D20 Modern classes redesigned for Spycraft. Great for folks who are changing systems.)</p><p>Bag Full of Guns: This is My Rifle (Cutting edge weapons, including the F.N. S.C.A.R. - my personal favorite. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p>Bag Full of Guns: Russian Heat (Russian weapons, go figure....)</p><p>Practice Makes Perfect (Character options - feats and 'tricks'. My players have been making a lot of use of it.)</p><p>Spellbound vol. 1 The Channeler (Evocation magic for Spycraft.)</p><p>Fragile Minds (Sanity rules and Cthuloid critters for the game - great for use with Delta Green. Sees use every week for my game.)</p><p>Origin of the Species: Classic Fantasy Races (You know, dwarfs, elfs, and orcs - things like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) [Added 1-28-08]</p><p></p><p>Two freebies were released for the holidays - Hanuka Havok, and the Night Before Deathmas. (Both are rather silly things.) </p><p></p><p>*EDIT* Spycraft has also been seeing regular, if minor, support in <a href="http://www.mongoosepublishing.com/home/detail.php?qsID=1581&qsSeries=13" target="_blank">Signs & Portents: Roleplayer</a> a free PDF magazine produced by Mongoose Publishing.</p><p></p><p>Releases from other companies - </p><p>Paradigm Concepts - Print and PDF</p><p>Conspiracies (Just that. A mix of Historical, Government, and Science Fiction conspiracies, from the Knights Templar to the Shadow Government to the Philadelphia Experiment. This has seen some use in my campaign, mostly in the form of the Historical Conspiracies.)</p><p>Combat Missions (A series of, well, combat missions....)</p><p></p><p>Dark Furies Publishing - PDF</p><p>New Glory Naval Base</p><p></p><p>I have been running one or two Spycraft games a week for the last several years - one in a Steampunk setting, the other Delta Green.</p><p></p><p>The Auld Grump</p><p></p><p>*EDIT 2* Added some entries I missed - including one that sees use every week in my games. Rolling eyes, where art thou?</p><p></p><p>*EDIT 3* Might as well keep it updated as new stuff appears. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3976357, member: 6957"] Or just not enough notice that they have been released. Communities, gaming and otherwise, can be insular, unless something is brought to the members' attention then it is unlikely to be noticed. In that spirit - Currently Available Spycraft 2.0 Material: Print and PDF Spycraft 2.0 2nd Printing (minor revisions, and a major redesign of the Gear section. Same information, vastly improved layout.) World on Fire (Campaign setting, basically our world with an additional helping of espionage and paranoia.) PDF Only Origin of the Species: Light of Olympus (The first fantasy supplement for the game, adds Satyrs, Gorgons, Merfolk, and Centaurs as playable races.) Back to Basics (The D20 Modern classes redesigned for Spycraft. Great for folks who are changing systems.) Bag Full of Guns: This is My Rifle (Cutting edge weapons, including the F.N. S.C.A.R. - my personal favorite. :) ) Bag Full of Guns: Russian Heat (Russian weapons, go figure....) Practice Makes Perfect (Character options - feats and 'tricks'. My players have been making a lot of use of it.) Spellbound vol. 1 The Channeler (Evocation magic for Spycraft.) Fragile Minds (Sanity rules and Cthuloid critters for the game - great for use with Delta Green. Sees use every week for my game.) Origin of the Species: Classic Fantasy Races (You know, dwarfs, elfs, and orcs - things like that. :p ) [Added 1-28-08] Two freebies were released for the holidays - Hanuka Havok, and the Night Before Deathmas. (Both are rather silly things.) *EDIT* Spycraft has also been seeing regular, if minor, support in [url=http://www.mongoosepublishing.com/home/detail.php?qsID=1581&qsSeries=13]Signs & Portents: Roleplayer[/url] a free PDF magazine produced by Mongoose Publishing. Releases from other companies - Paradigm Concepts - Print and PDF Conspiracies (Just that. A mix of Historical, Government, and Science Fiction conspiracies, from the Knights Templar to the Shadow Government to the Philadelphia Experiment. This has seen some use in my campaign, mostly in the form of the Historical Conspiracies.) Combat Missions (A series of, well, combat missions....) Dark Furies Publishing - PDF New Glory Naval Base I have been running one or two Spycraft games a week for the last several years - one in a Steampunk setting, the other Delta Green. The Auld Grump *EDIT 2* Added some entries I missed - including one that sees use every week in my games. Rolling eyes, where art thou? *EDIT 3* Might as well keep it updated as new stuff appears. :) [/QUOTE]
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