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<blockquote data-quote="pkapera" data-source="post: 3978859" data-attributes="member: 41598"><p>It's been a learning year for everyone at Crafty Games. As a publisher, you walk a fine line between getting product out and keeping people interested until you do. It's even harder given the proliferation of strong and not-so-strong competition in today's market, which can draw attention away until you get lost in the shuffle. </p><p></p><p>We started with the best of intentions and every time we talked about our schedule we believed we had all it hammered out. Time did indeed prove us wrong though, and now we're being much, much more cautious. One of <a href="http://www.crafty-games.com/node/573" target="_blank">our resolutions this New Year</a> is that we won't be talking much about product schedules and ETAs until we're as sure as we can be that we'll hit the date. That's a resolution we intend to keep, no matter how hard it is for us to watch folks question their faith in us. </p><p></p><p>We are, however, planning to overhaul our <a href="http://www.crafty-games.com/product_catalog/development" target="_blank">In Development page</a> to list products that are close to release, and what stage they're in. It won't show percentages of completion in each stage, nor will it give estimates, but it'll provide folks an idea of what's on the near horizon. </p><p></p><p>For us, 2008 is all about redefining our company to meet our resources, rather than the other way around. It's going to be about the Crafty Games that can be, rather than the unrealistic one we - and some other folks - want. Hopefully those who value our brand of quality gaming products will stick with us. </p><p></p><p>Oh, and on <em>Henchman Edition</em>: How is the title any more demeaning than <em>Hero: Sidekick</em>? As we understand it, that product's pretty highly regarded and <em>Henchman </em>is based, in spirit and title, on the exact same principle.</p></blockquote><p></p>
[QUOTE="pkapera, post: 3978859, member: 41598"] It's been a learning year for everyone at Crafty Games. As a publisher, you walk a fine line between getting product out and keeping people interested until you do. It's even harder given the proliferation of strong and not-so-strong competition in today's market, which can draw attention away until you get lost in the shuffle. We started with the best of intentions and every time we talked about our schedule we believed we had all it hammered out. Time did indeed prove us wrong though, and now we're being much, much more cautious. One of [url=http://www.crafty-games.com/node/573]our resolutions this New Year[/url] is that we won't be talking much about product schedules and ETAs until we're as sure as we can be that we'll hit the date. That's a resolution we intend to keep, no matter how hard it is for us to watch folks question their faith in us. We are, however, planning to overhaul our [url=http://www.crafty-games.com/product_catalog/development]In Development page[/url] to list products that are close to release, and what stage they're in. It won't show percentages of completion in each stage, nor will it give estimates, but it'll provide folks an idea of what's on the near horizon. For us, 2008 is all about redefining our company to meet our resources, rather than the other way around. It's going to be about the Crafty Games that can be, rather than the unrealistic one we - and some other folks - want. Hopefully those who value our brand of quality gaming products will stick with us. Oh, and on [I]Henchman Edition[/I]: How is the title any more demeaning than [I]Hero: Sidekick[/I]? As we understand it, that product's pretty highly regarded and [I]Henchman [/I]is based, in spirit and title, on the exact same principle. [/QUOTE]
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