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Whatever happened to the 1st Edition Basic DND Mentality?
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<blockquote data-quote="Henry" data-source="post: 1340831" data-attributes="member: 158"><p>The older we get, the more goal-oriented we become. Now that we (my group) have families, jobs, etc. We are subconsciously more mindful than we used to be about "getting stuff done." If there's a wizard that needs trouncing, a kingdom that needs saving, there is peer pressure to "get on with it" instead of screwing around playing with the 14th level in the puzzle maze, or robbing the merchant.</p><p></p><p>Not to say we never have those moments, however. In my FR games, when there's not a strong deadline or plot to deal with, the players will sometimes mess around with something, and I humor them, to the point of following up the outmatched combat / prison term / what have you. But mostly, it's the players themselves who are more like, "quit <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />ing around, let's do this." And that peer pressure is what refocuses them.</p><p></p><p>In the old days, we had 12 hours to kill, and a whole afternoon to do it in, and we were probably playing the very next day, too, so there was more room to mess around and see what we could get away with.</p></blockquote><p></p>
[QUOTE="Henry, post: 1340831, member: 158"] The older we get, the more goal-oriented we become. Now that we (my group) have families, jobs, etc. We are subconsciously more mindful than we used to be about "getting stuff done." If there's a wizard that needs trouncing, a kingdom that needs saving, there is peer pressure to "get on with it" instead of screwing around playing with the 14th level in the puzzle maze, or robbing the merchant. Not to say we never have those moments, however. In my FR games, when there's not a strong deadline or plot to deal with, the players will sometimes mess around with something, and I humor them, to the point of following up the outmatched combat / prison term / what have you. But mostly, it's the players themselves who are more like, "quit :):):):)ing around, let's do this." And that peer pressure is what refocuses them. In the old days, we had 12 hours to kill, and a whole afternoon to do it in, and we were probably playing the very next day, too, so there was more room to mess around and see what we could get away with. [/QUOTE]
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