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Whatever happened to the 1st Edition Basic DND Mentality?
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<blockquote data-quote="Saeviomagy" data-source="post: 1341543" data-attributes="member: 5890"><p>That's the DM being an ass. I'd say it's a DC 10 jump check, take 2d6 damage, then make a dc 20 ride check (ie - mount as free action), then you can ride off.</p><p>IOW - you take 10 on the lot, and just do it (although it takes you an entire move action more, because you have to mount as a move action if you don't get the 20...)</p><p></p><p>Grapple check (with an AoO), then another grapple check. However I agree that there's a lot of feats out there that are really dumb - because they represent combat maneuvers that shouldn't be restricted.</p><p></p><p>Naturally of course you can just ignore them. And punch PC2...</p><p></p><p>I think a lot of this comes down to the style that your DM has - if he plays fast and loose, then it's not a problem - the rules give a good guideline to how the game runs. If he's a punitive DM (ie - one who likes to make you roll for everything, and who probably thinks that you can't take 10 most of the time) then you'll feel restrained by the rules - although those same restrictions are also stopping him from handing out lots of damage arbitrarily etc.</p><p></p><p>In short: Adversarial relationship with DM = bad (no matter how slight).</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 1341543, member: 5890"] That's the DM being an ass. I'd say it's a DC 10 jump check, take 2d6 damage, then make a dc 20 ride check (ie - mount as free action), then you can ride off. IOW - you take 10 on the lot, and just do it (although it takes you an entire move action more, because you have to mount as a move action if you don't get the 20...) Grapple check (with an AoO), then another grapple check. However I agree that there's a lot of feats out there that are really dumb - because they represent combat maneuvers that shouldn't be restricted. Naturally of course you can just ignore them. And punch PC2... I think a lot of this comes down to the style that your DM has - if he plays fast and loose, then it's not a problem - the rules give a good guideline to how the game runs. If he's a punitive DM (ie - one who likes to make you roll for everything, and who probably thinks that you can't take 10 most of the time) then you'll feel restrained by the rules - although those same restrictions are also stopping him from handing out lots of damage arbitrarily etc. In short: Adversarial relationship with DM = bad (no matter how slight). [/QUOTE]
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Whatever happened to the 1st Edition Basic DND Mentality?
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