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Whatever happened to the 1st Edition Basic DND Mentality?
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<blockquote data-quote="Desdichado" data-source="post: 1343257" data-attributes="member: 2205"><p>Absolutely. Couldn't have said it better myself.</p><p></p><p>Ah, the "Thermidor Reaction" school of thought to gaming. I'd argue that this has over-corrected again through the "back to the dungeon" mentality that was a driving goal and force behind the 3e ruleset. For me, though, it was always that way. I don't care about the roots of the game, I was interested in D&D because I was interested in fantasy books. The more the product of an RPG session feels like Warhammer Quest as opposed to <em>Lord of the Rings</em> the more dissatisfied I am with it. That's a big part of the reason I left D&D before 2e even came out and barely even bothered looking again until 3e.</p><p></p><p>Then again, I also believe, ironically, that focusing too much on story ala White Wolf does not give you the result you want. I'm almost paranoid as a GM about railroading; I do <em>nothing</em> if I can help it to restrict the freedom of the PCs. But the situations described in the first post aren't really about freedom, IMO, they're about doing goofy things in game, or purposefully bucking the theme and tone of the campaign in a spirit of juvenile rebellion. I don't have any interest in that type of playstyle anymore. It's only coincidental that that's associated with AD&D or Basic D&D or other older editions of the game, because those were the editions that were out when I was young, foolish, and knew people that played that way. I firmly believe that the ruleset doesn't encourage or discourage playstyle on such a broad level.</p><p></p><p>That may be true, but homebrews have never been scarce in my neck of the woods. I absolutely refuse to run anything else, for instance.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 1343257, member: 2205"] Absolutely. Couldn't have said it better myself. Ah, the "Thermidor Reaction" school of thought to gaming. I'd argue that this has over-corrected again through the "back to the dungeon" mentality that was a driving goal and force behind the 3e ruleset. For me, though, it was always that way. I don't care about the roots of the game, I was interested in D&D because I was interested in fantasy books. The more the product of an RPG session feels like Warhammer Quest as opposed to [i]Lord of the Rings[/i] the more dissatisfied I am with it. That's a big part of the reason I left D&D before 2e even came out and barely even bothered looking again until 3e. Then again, I also believe, ironically, that focusing too much on story ala White Wolf does not give you the result you want. I'm almost paranoid as a GM about railroading; I do [i]nothing[/i] if I can help it to restrict the freedom of the PCs. But the situations described in the first post aren't really about freedom, IMO, they're about doing goofy things in game, or purposefully bucking the theme and tone of the campaign in a spirit of juvenile rebellion. I don't have any interest in that type of playstyle anymore. It's only coincidental that that's associated with AD&D or Basic D&D or other older editions of the game, because those were the editions that were out when I was young, foolish, and knew people that played that way. I firmly believe that the ruleset doesn't encourage or discourage playstyle on such a broad level. That may be true, but homebrews have never been scarce in my neck of the woods. I absolutely refuse to run anything else, for instance. [/QUOTE]
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