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Whatever happened to Virtual Reality?
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<blockquote data-quote="Darth Shoju" data-source="post: 4161649" data-attributes="member: 11397"><p>I did some work experience with a local VR company when I was in highschool. They made VR helmets, and their claim to fame was having their product appear in an episode of Seaquest: DSV. I believe it was around 1995 when I was there, and I was pretty disappointed with the technology (though the people were awesome. They took two hour lunches ever day: one hour for lunch, one hour for deathmatch Doom 2 or Rise of the Triad). The helmets weren't terribly heavy, but the screens weren't wraparound. Rather, they were a small screen that sat about 3-4 inches in front of your eyes. You controlled movement with a controller that looked like a joystick with no base, that used a weighted motion-senser in the handle to control movement (tilting forward, back, side, etc). I was particularly disappointed that the software they used to demo it was Doom 2 which, as fun as it was, wasn't my idea of virtual reality. They did have another program where you could walk around in a "3-d" kitchen and open cupboards and turn on the faucet, but we never got to use it with the headsets, and frankly it paled in comparison to what you could do in your average video game just a few years later. </p><p></p><p>I think the whole VR thing will likely be more like this in the near future, until that whole brain interface thing is worked out:</p><p></p><p><a href="http://www.youtube.com/watch?v=Jd3-eiid-Uw" target="_blank">http://www.youtube.com/watch?v=Jd3-eiid-Uw</a></p></blockquote><p></p>
[QUOTE="Darth Shoju, post: 4161649, member: 11397"] I did some work experience with a local VR company when I was in highschool. They made VR helmets, and their claim to fame was having their product appear in an episode of Seaquest: DSV. I believe it was around 1995 when I was there, and I was pretty disappointed with the technology (though the people were awesome. They took two hour lunches ever day: one hour for lunch, one hour for deathmatch Doom 2 or Rise of the Triad). The helmets weren't terribly heavy, but the screens weren't wraparound. Rather, they were a small screen that sat about 3-4 inches in front of your eyes. You controlled movement with a controller that looked like a joystick with no base, that used a weighted motion-senser in the handle to control movement (tilting forward, back, side, etc). I was particularly disappointed that the software they used to demo it was Doom 2 which, as fun as it was, wasn't my idea of virtual reality. They did have another program where you could walk around in a "3-d" kitchen and open cupboards and turn on the faucet, but we never got to use it with the headsets, and frankly it paled in comparison to what you could do in your average video game just a few years later. I think the whole VR thing will likely be more like this in the near future, until that whole brain interface thing is worked out: [url]http://www.youtube.com/watch?v=Jd3-eiid-Uw[/url] [/QUOTE]
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