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<blockquote data-quote="Firzair" data-source="post: 2447923" data-attributes="member: 1334"><p>I'm working on an really open (i.e. extensible) program, that will let you do all these things, if you can enter all the data. </p><p>The program is basically only a framework that will handle all kinds of RPGs. </p><p>Data and rules are stored as XML, the rules are coded in an extended version of reanjir's RPGL.</p><p></p><p>Currently the data of objects and rules can be loaded from XML-files, the rules work on the data. Next step is attaching the rules to the data, so that if the base strength changes the change is applied to the current strength etc.</p><p></p><p>Once this happened I will go on to create the gui framework. The gui will be XML-files so you can change it.</p><p>A possible mask panel could then be something like</p><p>[CODE]</p><p><panel></p><p> <pos x="20" y="20"/></p><p> <label text="skill points remaining:"/></p><p> <relpos x="10"/></p><p> <label var=".skill_pts"/></p><p> <new-row/></p><p> <pos x="70" /></p><p> <label text="ranks"/></p><p> <pos x="120" /></p><p> <label text="total modifier"/></p><p> <create-list name="$skills" from=".skills.skill(*)" /></p><p> <for-each in="$skills" item="ski"></p><p> <new-row/></p><p> <pos x="20" /></p><p> <label text="[ski]"/></p><p> <pos x="70" /></p><p> <label var=".skills.skill([ski]).ranks"/></p><p> <pos x="90" /></p><p> <button name="buy-skill-[ski]" function="buy-skill skill=[ski]" caption="+" enabled="check-skill-buyable skill=[ski]" visible="check-skill-pts"/></p><p> <pos x="120" /></p><p> <label var=".skills.skill([ski]).total"/></p><p> </for-each></p><p></panel></p><p>[/CODE]</p><p>This will show you all skills available to the character, the ranks in each, the total modifier and a button to buy a rank if skill points remain and the skill isn't maxed out (provided the functions are coded to do that).</p><p></p><p>So the program will be totally customizeable. One more thing the program will be totally multilanguage i.e. text in data is represented in <label lang="xx">-tags which can be added for any languag you like. In output you will always see your selected language, the data you enter is stored for your language. </p><p>You can import data and rules from your english speaking friends and just translate the labels for your language and all the rules will function on the data.</p><p></p><p>I hope to show you an alpha version of this in about a month.</p><p></p><p>Greetings</p><p>Firzair</p></blockquote><p></p>
[QUOTE="Firzair, post: 2447923, member: 1334"] I'm working on an really open (i.e. extensible) program, that will let you do all these things, if you can enter all the data. The program is basically only a framework that will handle all kinds of RPGs. Data and rules are stored as XML, the rules are coded in an extended version of reanjir's RPGL. Currently the data of objects and rules can be loaded from XML-files, the rules work on the data. Next step is attaching the rules to the data, so that if the base strength changes the change is applied to the current strength etc. Once this happened I will go on to create the gui framework. The gui will be XML-files so you can change it. A possible mask panel could then be something like [CODE] <panel> <pos x="20" y="20"/> <label text="skill points remaining:"/> <relpos x="10"/> <label var=".skill_pts"/> <new-row/> <pos x="70" /> <label text="ranks"/> <pos x="120" /> <label text="total modifier"/> <create-list name="$skills" from=".skills.skill(*)" /> <for-each in="$skills" item="ski"> <new-row/> <pos x="20" /> <label text="[ski]"/> <pos x="70" /> <label var=".skills.skill([ski]).ranks"/> <pos x="90" /> <button name="buy-skill-[ski]" function="buy-skill skill=[ski]" caption="+" enabled="check-skill-buyable skill=[ski]" visible="check-skill-pts"/> <pos x="120" /> <label var=".skills.skill([ski]).total"/> </for-each> </panel> [/CODE] This will show you all skills available to the character, the ranks in each, the total modifier and a button to buy a rank if skill points remain and the skill isn't maxed out (provided the functions are coded to do that). So the program will be totally customizeable. One more thing the program will be totally multilanguage i.e. text in data is represented in <label lang="xx">-tags which can be added for any languag you like. In output you will always see your selected language, the data you enter is stored for your language. You can import data and rules from your english speaking friends and just translate the labels for your language and all the rules will function on the data. I hope to show you an alpha version of this in about a month. Greetings Firzair [/QUOTE]
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