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What's 3.5 conversions you are using in your game?
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<blockquote data-quote="megablake" data-source="post: 5083235" data-attributes="member: 81069"><p>Those Ranged Disarm and Ranged Trip type feats were something I was thinking of converting over. They'd have to be reworked to use CMD, but otherwise I think they'd be fine.</p><p></p><p>There's very little I've taken a hard-line stance against in my games, but there's not much that my players want brought over. This surprised me, but they were quite happy to be able to stick to one book for all their options ('specially after the glut of 3.5). </p><p></p><p>Some of the things I've noticed while looking over feats. </p><p>-Divine Feats: Not sure if they really work in PF. Maybe a few, but not all.</p><p>-Bloodline Feats: Irrelevant.</p><p>-Feats that involve tripping or grappling: I'm hesitant to allow any of these without close scrutiny and re-working. CMB/CMD could make these feats overly powerful/weak.</p><p>-Feats that give bonuses to skills: Most of these work if the skills still exist, just bump up the bonuses to be inline with the rest of the feats.</p><p>-Reserve Feats: Never actually used these, but they're banned on the advice of a player who is a fellow DM.</p></blockquote><p></p>
[QUOTE="megablake, post: 5083235, member: 81069"] Those Ranged Disarm and Ranged Trip type feats were something I was thinking of converting over. They'd have to be reworked to use CMD, but otherwise I think they'd be fine. There's very little I've taken a hard-line stance against in my games, but there's not much that my players want brought over. This surprised me, but they were quite happy to be able to stick to one book for all their options ('specially after the glut of 3.5). Some of the things I've noticed while looking over feats. -Divine Feats: Not sure if they really work in PF. Maybe a few, but not all. -Bloodline Feats: Irrelevant. -Feats that involve tripping or grappling: I'm hesitant to allow any of these without close scrutiny and re-working. CMB/CMD could make these feats overly powerful/weak. -Feats that give bonuses to skills: Most of these work if the skills still exist, just bump up the bonuses to be inline with the rest of the feats. -Reserve Feats: Never actually used these, but they're banned on the advice of a player who is a fellow DM. [/QUOTE]
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