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What's a 15th level Githyanki to do...?
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<blockquote data-quote="Warren Okuma" data-source="post: 3763334" data-attributes="member: 48436"><p>Tactics, builds, and common sense.</p><p>1) Druids in 3.5 DnD should have augmented summoning and a dire wolf companion is the way to go. Remember dire wolves has a free action trip. Hit them when they stand. And trees don't get crits because they are plant subtype when shifted. There are a few more summoning feats in Eberron. Then again an optimized wildshape fighting druid is the other option. Both should in wildshape should be wearing a monk's belt. Plus buff your critters animal growth etc... Plus a thief who takes shots when they are on the ground.</p><p>2) When in combat, concentrate fire. </p><p>3) Spiked chain build.</p><p>4) Mercenaries and demons. (Very important)</p><p>5) Practice Scry buff and fry.</p><p>6) Buff, buff, buff your stuff...</p><p>7) Leap attack + Pounce. </p><p>8) Bag of holding/portable hole combo once with an Unseen Servant </p><p>9) Obscuring Mist and creatures with both Blindsight and Reach.</p><p>10) Chance to seal in stone every enemy by the means of transmute rock to mud to rock. If you have two druids... Druid 1: Rock to mud. Druid 2: No, mud to rock.</p><p>11) Evard's Black Tentacles + Solid Fog + Acid Fog + Cloudkill</p><p>12) Anti-Life Shell + spell barrage + undead bodyguards</p><p>13) Sorcerer/Wiz Builds: If you want to do damage, take the most abusive spell out there (scorching ray is good, or sound lance), and be really rude with it, Take arcane thesis (spell of choice) and Rapid metamagic and a few good metamagic feats like empower, twin and so on (maximize is ok, but not as good as those two) If you do scorching ray, take Searing heat from sandstorm to get around fire resistance. </p><p></p><p>If you go this route you can do massive damage with a scorching ray. </p><p></p><p>Of course you want a few (read 2 or 3) other attack spells in cast your opponent wisely gives themselves spell immunity-scorching ray, or gets in a globe of protection. But you only need 3-4 attack spells at any time. I would go with Magic Missile, Scorching ray, Chain Lightning, and take the dragon breath feat to allow some nice elemental damage of a type other than fire.</p></blockquote><p></p>
[QUOTE="Warren Okuma, post: 3763334, member: 48436"] Tactics, builds, and common sense. 1) Druids in 3.5 DnD should have augmented summoning and a dire wolf companion is the way to go. Remember dire wolves has a free action trip. Hit them when they stand. And trees don't get crits because they are plant subtype when shifted. There are a few more summoning feats in Eberron. Then again an optimized wildshape fighting druid is the other option. Both should in wildshape should be wearing a monk's belt. Plus buff your critters animal growth etc... Plus a thief who takes shots when they are on the ground. 2) When in combat, concentrate fire. 3) Spiked chain build. 4) Mercenaries and demons. (Very important) 5) Practice Scry buff and fry. 6) Buff, buff, buff your stuff... 7) Leap attack + Pounce. 8) Bag of holding/portable hole combo once with an Unseen Servant 9) Obscuring Mist and creatures with both Blindsight and Reach. 10) Chance to seal in stone every enemy by the means of transmute rock to mud to rock. If you have two druids... Druid 1: Rock to mud. Druid 2: No, mud to rock. 11) Evard's Black Tentacles + Solid Fog + Acid Fog + Cloudkill 12) Anti-Life Shell + spell barrage + undead bodyguards 13) Sorcerer/Wiz Builds: If you want to do damage, take the most abusive spell out there (scorching ray is good, or sound lance), and be really rude with it, Take arcane thesis (spell of choice) and Rapid metamagic and a few good metamagic feats like empower, twin and so on (maximize is ok, but not as good as those two) If you do scorching ray, take Searing heat from sandstorm to get around fire resistance. If you go this route you can do massive damage with a scorching ray. Of course you want a few (read 2 or 3) other attack spells in cast your opponent wisely gives themselves spell immunity-scorching ray, or gets in a globe of protection. But you only need 3-4 attack spells at any time. I would go with Magic Missile, Scorching ray, Chain Lightning, and take the dragon breath feat to allow some nice elemental damage of a type other than fire. [/QUOTE]
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