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What's a Caster Without Spells To Do?
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<blockquote data-quote="Nagol" data-source="post: 6083717" data-attributes="member: 23935"><p>There are a variety of strategies for character development and play. A lot of them depend on the table more than the game system</p><p></p><p>1) Develop a secondary attack line. In one campaign, one of the two Wizards was an elf with a very high Dex. Elves have automatic proficiency with short bow and with the high and later boosted Dex, it was her go-to when spells didn't fit need. There are a lot of options to continue as an (almost) full caster but improve BAB and armour capacity.</p><p></p><p>2) Make sure you won't run out of spells. A couple of wands, a few scrolls, and especially handfuls of <em>Pearls of Power</em> are your friend. Take Craft Wondrous Item at 3rd level and start throwing off a 1st level pearl for 1 day, 500 gp and 40 xp. One of the Wizards ended the campaign with a couple of dozen varied level pearls. You can share them with the clerics after a particularly nasty fight too.</p><p></p><p>3) Fall back on your non-combat strengths as a know-it-all. The party won't mind carrying you a bit if you solve the riddle, root out the imposter, discover the hidden abjuration and notie that one of the walls was actually created from a <em>Wall of Stone</em> spell.</p><p>.</p><p>.</p><p>.</p><p></p><p>n) Be a Richard. As one of the primary spellcasters, your abilities will be necessary later on to locate the destination, travel to the destination, identify enemies/friends/obstacles/treasures, and survive the environment around the destination. Insist on setting the adventuring speed to your needs.</p></blockquote><p></p>
[QUOTE="Nagol, post: 6083717, member: 23935"] There are a variety of strategies for character development and play. A lot of them depend on the table more than the game system 1) Develop a secondary attack line. In one campaign, one of the two Wizards was an elf with a very high Dex. Elves have automatic proficiency with short bow and with the high and later boosted Dex, it was her go-to when spells didn't fit need. There are a lot of options to continue as an (almost) full caster but improve BAB and armour capacity. 2) Make sure you won't run out of spells. A couple of wands, a few scrolls, and especially handfuls of [I]Pearls of Power[/I] are your friend. Take Craft Wondrous Item at 3rd level and start throwing off a 1st level pearl for 1 day, 500 gp and 40 xp. One of the Wizards ended the campaign with a couple of dozen varied level pearls. You can share them with the clerics after a particularly nasty fight too. 3) Fall back on your non-combat strengths as a know-it-all. The party won't mind carrying you a bit if you solve the riddle, root out the imposter, discover the hidden abjuration and notie that one of the walls was actually created from a [I]Wall of Stone[/I] spell. . . . n) Be a Richard. As one of the primary spellcasters, your abilities will be necessary later on to locate the destination, travel to the destination, identify enemies/friends/obstacles/treasures, and survive the environment around the destination. Insist on setting the adventuring speed to your needs. [/QUOTE]
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