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What's a Cleric to do...
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<blockquote data-quote="TheGogmagog" data-source="post: 3419289" data-attributes="member: 27702"><p>I think the other posters are trying to say this, but are confusing the point with 'odd' mathematical != (does not equal) or semantic structure.</p><p></p><p>Necromancy is not evil. [Evil] is evil. </p><p>A Good cleric a) cannot cast a spell with [Evil] descriptor b) cannot channel negative energy (spontaneously cast cause x wounds).</p><p>A Neutral cleric of a Neutral Deity can a) cast spells with the [Evil] descriptor and choose to channel either positive or negative energy. There is no game mechanic where casting [Evil] spells will change your alignment to [Evil], only in the 'Book of Vile Darkness (warning adult content)' an accessory book, and in a side bar (optional rule), does it say casting an [Evil] spell is an evil act. Even then there isn't a mechanic that determines this would change a character's alignment.</p><p></p><p>Now it IS up to the DM, and would be perfectly reasonable to rule otherwise, or better yet, just suggest/ask the player to refrain from spells with the [Evil] Descriptor. I wouldn't suggest any restrictions on Necromancy spells.</p><p></p><p>One thing to note, is casting summon monster to summon an evil creature makes it an [Evil] spell. Personally, I wouldn't suggest restricting this, just use the descriptor in determining how it works with other spells (like dispel evil), or +2 saves vs [Evil] spells.</p><p></p><p>The other major [Evil] spell is create undead. In previous editions, this included a trapped soul, and the creature couldn't be raised. So it carries some baggage with the older gamers, even in the current edition, you are denied a body for raise dead spells. In a good leaning group, one of the party members trotting around some undead servants, probably wouldn't be well received. Even if he gets it past the party, then you have the NPC's to deal with. Again, this would probably best be handled by telling/asking the player to just steer clear of this tactic. Even the temporary summon undead, or spells with creepy visual effects like bone armor, might influence negative reactions.</p><p>-My 2cents</p></blockquote><p></p>
[QUOTE="TheGogmagog, post: 3419289, member: 27702"] I think the other posters are trying to say this, but are confusing the point with 'odd' mathematical != (does not equal) or semantic structure. Necromancy is not evil. [Evil] is evil. A Good cleric a) cannot cast a spell with [Evil] descriptor b) cannot channel negative energy (spontaneously cast cause x wounds). A Neutral cleric of a Neutral Deity can a) cast spells with the [Evil] descriptor and choose to channel either positive or negative energy. There is no game mechanic where casting [Evil] spells will change your alignment to [Evil], only in the 'Book of Vile Darkness (warning adult content)' an accessory book, and in a side bar (optional rule), does it say casting an [Evil] spell is an evil act. Even then there isn't a mechanic that determines this would change a character's alignment. Now it IS up to the DM, and would be perfectly reasonable to rule otherwise, or better yet, just suggest/ask the player to refrain from spells with the [Evil] Descriptor. I wouldn't suggest any restrictions on Necromancy spells. One thing to note, is casting summon monster to summon an evil creature makes it an [Evil] spell. Personally, I wouldn't suggest restricting this, just use the descriptor in determining how it works with other spells (like dispel evil), or +2 saves vs [Evil] spells. The other major [Evil] spell is create undead. In previous editions, this included a trapped soul, and the creature couldn't be raised. So it carries some baggage with the older gamers, even in the current edition, you are denied a body for raise dead spells. In a good leaning group, one of the party members trotting around some undead servants, probably wouldn't be well received. Even if he gets it past the party, then you have the NPC's to deal with. Again, this would probably best be handled by telling/asking the player to just steer clear of this tactic. Even the temporary summon undead, or spells with creepy visual effects like bone armor, might influence negative reactions. -My 2cents [/QUOTE]
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