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What's a Cleric to do...
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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3420626" data-attributes="member: 50527"><p>The problem you have here is that while the "cure" and "inflict" spells are no more good or evil than "light" and "darkness" spells are. Cures and light spells are generally associated with Good individuals. In the same manner, Inflict spells and darkness effects are generally associated with evil.</p><p></p><p>Under the RAW, only spells that have the [Alignment] descriptors are at issue, and then only clerics or other PrC whose source of power is related to their Ethos have the restiction of not being able to use spells of an opposing alignment. A Neutral Good wizard can just as easily Summon a Celestial creature as he does a Balor or Pit Fiend. A Cleric or other divine caster cannot. <strong>A True Neutral cleric has equal access to spells with alignment descriptors because he is not opposed to Law, Chaos, Good or Evil</strong>. He need only choose wether he can spontaneoulsy cast cure or inflict spells; and then this is for balance reasons.</p><p></p><p></p><p></p><p>You are entering bigtime Rule 0 territory here - with one whopper of a set of consequences. Make sure you understand the rammifications of what you are doing if you start setting this up as a house rule, and be consistent in its application if you do it. This is not exactly a "suggested" course of action - but if you want to go down it; you would really need to start a second thread over in House Rules.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3420626, member: 50527"] The problem you have here is that while the "cure" and "inflict" spells are no more good or evil than "light" and "darkness" spells are. Cures and light spells are generally associated with Good individuals. In the same manner, Inflict spells and darkness effects are generally associated with evil. Under the RAW, only spells that have the [Alignment] descriptors are at issue, and then only clerics or other PrC whose source of power is related to their Ethos have the restiction of not being able to use spells of an opposing alignment. A Neutral Good wizard can just as easily Summon a Celestial creature as he does a Balor or Pit Fiend. A Cleric or other divine caster cannot. [b]A True Neutral cleric has equal access to spells with alignment descriptors because he is not opposed to Law, Chaos, Good or Evil[/b]. He need only choose wether he can spontaneoulsy cast cure or inflict spells; and then this is for balance reasons. You are entering bigtime Rule 0 territory here - with one whopper of a set of consequences. Make sure you understand the rammifications of what you are doing if you start setting this up as a house rule, and be consistent in its application if you do it. This is not exactly a "suggested" course of action - but if you want to go down it; you would really need to start a second thread over in House Rules. [/QUOTE]
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