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Whats a DM to do? (On death, dying, drama and group issues)
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<blockquote data-quote="MoonSong" data-source="post: 6257540" data-attributes="member: 6689464"><p>The situation is this:</p><p></p><p>I had my party fight the brainwashed and mind controlled mentor of one of them, since he was a high CR I expected him to survive to fight another day. Then the party meatshield had a a couple of high damage critical hits and things started to go downhill from there.</p><p></p><p>You see the damage was high enough to outright kill the mentor then and there, so I decided to just fiat him into having a couple of rounds left to have a few last kind dying words with his apprentice and die as himself in order to avoid an anticlimax (finding the mentor was the reason the character joined the party in the first place, at least giving her some closure sounded fair) </p><p></p><p>This is the point went everything went into madness. Another party member ripped away the dying master from his students arms and started to run away, hoping to stabilize him and then interrogate him apart from the others. (This character has an agenda of his own, he is also very fast and has a terrific stealth score if he leaves the party behind they won't see him again)</p><p></p><p>The student started to run after him but she isn't as fast and neither is the rest of the party. Now here comes the crux of this all. Should I just declare "the master is now dead, he had so little time and you wasted it by taking him away from her and you denied her closure"? Should I allow him to get away with it then find a reason why an NPC stronger than them not to join the quest? Should I send in the even higher CR challenge that naturally should await and have the master die at their hands while at the same time denying the student closure? (Remember Fiat is the only thing keeping him alive!!), this is something delicate, the student is a wide eyed idealist and the heart of the group, I don't want to break her needlessly, on the opther hand I don't want to punish the rogue's antics, but I don't want him to just run rampant and derail things too much -He is as much of a rules lawyer as I can be, just on a more Powergamey way than my scruby way-. Moreover I've seen groups torn appart by less than this. What should I do?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6257540, member: 6689464"] The situation is this: I had my party fight the brainwashed and mind controlled mentor of one of them, since he was a high CR I expected him to survive to fight another day. Then the party meatshield had a a couple of high damage critical hits and things started to go downhill from there. You see the damage was high enough to outright kill the mentor then and there, so I decided to just fiat him into having a couple of rounds left to have a few last kind dying words with his apprentice and die as himself in order to avoid an anticlimax (finding the mentor was the reason the character joined the party in the first place, at least giving her some closure sounded fair) This is the point went everything went into madness. Another party member ripped away the dying master from his students arms and started to run away, hoping to stabilize him and then interrogate him apart from the others. (This character has an agenda of his own, he is also very fast and has a terrific stealth score if he leaves the party behind they won't see him again) The student started to run after him but she isn't as fast and neither is the rest of the party. Now here comes the crux of this all. Should I just declare "the master is now dead, he had so little time and you wasted it by taking him away from her and you denied her closure"? Should I allow him to get away with it then find a reason why an NPC stronger than them not to join the quest? Should I send in the even higher CR challenge that naturally should await and have the master die at their hands while at the same time denying the student closure? (Remember Fiat is the only thing keeping him alive!!), this is something delicate, the student is a wide eyed idealist and the heart of the group, I don't want to break her needlessly, on the opther hand I don't want to punish the rogue's antics, but I don't want him to just run rampant and derail things too much -He is as much of a rules lawyer as I can be, just on a more Powergamey way than my scruby way-. Moreover I've seen groups torn appart by less than this. What should I do? [/QUOTE]
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Whats a DM to do? (On death, dying, drama and group issues)
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