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What's a Freelance RPG Writer Worth?
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<blockquote data-quote="Steve Conan Trustrum" data-source="post: 7659102" data-attributes="member: 1620"><p>That's great and all, but ...</p><p></p><p>... it has nothing to do with the assumptions you're making about the general terms you've proposed. Well, let me correct that. I think it has to do with the assumptions you're making but not in the way you mean. I think it's quite obvious that because you've been able to do it, you have ended up taking a hell of a lot for granted on behalf of everyone else who may try walking the same path. Do you honestly think that everyone who made the same decisions as you has the same chance at success as you've enjoyed? That there are no additional factors you've not accounted for that have nothing to do with your presented qualifiers?</p><p></p><p>I mean, the process of self-publishing comes relatively easy to me, when you talk about the mechanical aspects. I can intuitively learn software easily, which is why I headed IT for a multinational company for nearly a decade despite having a degree in English and NO IT training. As such, picking up things like InDesign came easy to me. The fact that I did this for a market research company helped me understand about branding and marketing. I've even found I can do some things better in InDesign than people I've worked with who went through courses and got certification in the software.</p><p></p><p>That doesn't mean I think those same things come easily to everyone, or that other things involved with publishing were as intuitive to me. There are some aspects of publishing I continue to struggle with over a decade in, while some of my peers find them to be child's play.</p><p></p><p>Wanting others to be able to do what we have done, and thinking that it's just a matter of time management and discipline are two very different creatures. One of those creatures has very little realistic footing in the RPG industry.</p><p></p><p>And yet the reality of the situation, as seen by the amount of attempts that fail, does not back up your claims.</p><p></p><p>Your assumptions simply take as given a lot of factors that you don't talk about, such as marketing, the market itself, product selection, and having a head for business. Even the qualifiers you state as being assumed are so particular that it's clear that, while profitable and sustainable self-publishing is going to be a viable option for some writers, it certain won't be a standard option anytime soon. Certainly not in the terms you present.</p><p></p><p>Well, unfortunately not everyone believes in math ...</p><p></p><p>EDIT: By the way, one of the biggest assumptions you're making, even if everything you've said were true: freelance writers want to put up with all that extra hassle and loss of time required to self-publish. Because I have people approach me with projects, not because they think it will necessarily earn them more money if they publish through Misfit Studios, but because they don't want to invest the time needed to publish it themselves. You discount a lot of factors.</p></blockquote><p></p>
[QUOTE="Steve Conan Trustrum, post: 7659102, member: 1620"] That's great and all, but ... ... it has nothing to do with the assumptions you're making about the general terms you've proposed. Well, let me correct that. I think it has to do with the assumptions you're making but not in the way you mean. I think it's quite obvious that because you've been able to do it, you have ended up taking a hell of a lot for granted on behalf of everyone else who may try walking the same path. Do you honestly think that everyone who made the same decisions as you has the same chance at success as you've enjoyed? That there are no additional factors you've not accounted for that have nothing to do with your presented qualifiers? I mean, the process of self-publishing comes relatively easy to me, when you talk about the mechanical aspects. I can intuitively learn software easily, which is why I headed IT for a multinational company for nearly a decade despite having a degree in English and NO IT training. As such, picking up things like InDesign came easy to me. The fact that I did this for a market research company helped me understand about branding and marketing. I've even found I can do some things better in InDesign than people I've worked with who went through courses and got certification in the software. That doesn't mean I think those same things come easily to everyone, or that other things involved with publishing were as intuitive to me. There are some aspects of publishing I continue to struggle with over a decade in, while some of my peers find them to be child's play. Wanting others to be able to do what we have done, and thinking that it's just a matter of time management and discipline are two very different creatures. One of those creatures has very little realistic footing in the RPG industry. And yet the reality of the situation, as seen by the amount of attempts that fail, does not back up your claims. Your assumptions simply take as given a lot of factors that you don't talk about, such as marketing, the market itself, product selection, and having a head for business. Even the qualifiers you state as being assumed are so particular that it's clear that, while profitable and sustainable self-publishing is going to be a viable option for some writers, it certain won't be a standard option anytime soon. Certainly not in the terms you present. Well, unfortunately not everyone believes in math ... EDIT: By the way, one of the biggest assumptions you're making, even if everything you've said were true: freelance writers want to put up with all that extra hassle and loss of time required to self-publish. Because I have people approach me with projects, not because they think it will necessarily earn them more money if they publish through Misfit Studios, but because they don't want to invest the time needed to publish it themselves. You discount a lot of factors. [/QUOTE]
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